Files
turnbasedgamedata/Config/ConfigCharacter/LocalPlayer/LocalPlayer_Pela_00_Config.json
2025-02-24 07:50:34 -03:00

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{
"FootScale": {
"X": 0.7,
"Y": 1,
"Z": 0.5
},
"CharacterBodySize": "Girl",
"ShoesType": "boot_heel",
"FreeStyleCharacterID": "NPC_Avatar_Girl_Pela_00",
"FreeStyleCharacterConfigPath": "Config/ConfigCharacter/FreeStyle/Avatar/Avatar_Girl_Pela_00_FreeStyle_Config.json",
"LockTargetDistance": 10,
"AnimEventConfigList": [
"Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_Pela_00_Effect_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Audio/LocalPlayer_Pela_00_Audio_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Audio/Common/LocalPlayer_Girl_Move_Audio_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_Pela_00_Designer_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Effect/Common/LocalPlayer_Common_Girl_Effect_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Designer/Common/LocalPlayer_Common_Girl_Designer_AnimEvent.json"
],
"CommonAnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/Common/LocalPlayer_Common_Girl_AnimZone.json",
"AnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/LocalPlayer_Pela_00_AnimZone.json",
"LookAtPhoneStartConfigPath": "Config/Level/Common_LG/LookatPhoneBS.json",
"LookAtPhoneEndConfigPath": "Config/Level/Common_LG/LookatPhoneAS.json",
"PhonePrefabPath": "Characters/CharacterPhonePrefabs/Player_Girl_Pela_LookAtPhone_00.prefab",
"SkillList": [
{
"Name": "NormalAtk",
"TargetInfo": {
"TargetType": "EnemySelect"
},
"EntryAbility": "LocalPlayer_Pela_NormalAtk01"
},
{
"Name": "MazeSkill",
"CanCastWithoutTarget": true,
"AdventureSkillType": "MazeSkill",
"TargetInfo": {
"TargetType": "EnemySelect"
},
"EntryAbility": "LocalPlayer_Pela_MazeSkill",
"CoolDown": 1
},
{
"Name": "MazeCommonPassve01",
"UseType": "Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"EntryAbility": "LocalPlayer_CommonAbility_AttackBreak"
}
],
"AbilityList": [
"LocalPlayer_Pela_NormalAtk01",
"LocalPlayer_Pela_MazeSkill",
"LocalPlayer_CommonAbility_AttackBreak"
],
"DynamicValues": {
"Floats": {}
},
"EnableFootIK": true,
"IdleShowConfig": {
"IdleShow2DetectDistance": 2
},
"DisableAnimEventLayers": [
"Riboon Layer"
],
"HideWeaponList": [
"Weapon",
"Weapon_GunA",
"Weapon_GunB",
"Weapon_GunC",
"Weapon_GunD"
]
}