{ "FootScale": { "X": 0.7, "Y": 1, "Z": 0.5 }, "CharacterBodySize": "Girl", "ShoesType": "boot_heel", "FreeStyleCharacterID": "NPC_Avatar_Girl_Pela_00", "FreeStyleCharacterConfigPath": "Config/ConfigCharacter/FreeStyle/Avatar/Avatar_Girl_Pela_00_FreeStyle_Config.json", "LockTargetDistance": 10, "AnimEventConfigList": [ "Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_Pela_00_Effect_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Audio/LocalPlayer_Pela_00_Audio_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Audio/Common/LocalPlayer_Girl_Move_Audio_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_Pela_00_Designer_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Effect/Common/LocalPlayer_Common_Girl_Effect_AnimEvent.json", "Config/ConfigAnimEvents/LocalPlayer/Designer/Common/LocalPlayer_Common_Girl_Designer_AnimEvent.json" ], "CommonAnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/Common/LocalPlayer_Common_Girl_AnimZone.json", "AnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/LocalPlayer_Pela_00_AnimZone.json", "LookAtPhoneStartConfigPath": "Config/Level/Common_LG/LookatPhoneBS.json", "LookAtPhoneEndConfigPath": "Config/Level/Common_LG/LookatPhoneAS.json", "PhonePrefabPath": "Characters/CharacterPhonePrefabs/Player_Girl_Pela_LookAtPhone_00.prefab", "SkillList": [ { "Name": "NormalAtk", "TargetInfo": { "TargetType": "EnemySelect" }, "EntryAbility": "LocalPlayer_Pela_NormalAtk01" }, { "Name": "MazeSkill", "CanCastWithoutTarget": true, "AdventureSkillType": "MazeSkill", "TargetInfo": { "TargetType": "EnemySelect" }, "EntryAbility": "LocalPlayer_Pela_MazeSkill", "CoolDown": 1 }, { "Name": "MazeCommonPassve01", "UseType": "Passive", "TargetInfo": { "TargetType": "Caster" }, "EntryAbility": "LocalPlayer_CommonAbility_AttackBreak" } ], "AbilityList": [ "LocalPlayer_Pela_NormalAtk01", "LocalPlayer_Pela_MazeSkill", "LocalPlayer_CommonAbility_AttackBreak" ], "DynamicValues": { "Floats": {} }, "EnableFootIK": true, "IdleShowConfig": { "IdleShow2DetectDistance": 2 }, "DisableAnimEventLayers": [ "Riboon Layer" ], "HideWeaponList": [ "Weapon", "Weapon_GunA", "Weapon_GunB", "Weapon_GunC", "Weapon_GunD" ] }