mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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684 lines
19 KiB
JSON
684 lines
19 KiB
JSON
{
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"OnInitSequece": [
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{
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"TaskList": [
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{
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"$type": "RPG.GameCore.GenericSwitchCase",
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"SwitchRef": {
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"$type": "RPG.GameCore.SwitchRefGraphDynamicFloat",
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"Name": "IsLeft"
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},
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"Cases": [
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{
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"$type": "RPG.GameCore.NumberCaseContainer",
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"Value": 0
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{
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"$type": "RPG.GameCore.AnimSetParameter",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"ParameterName": "Left",
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"ParameterType": "Bool"
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}
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},
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{
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"$type": "RPG.GameCore.NumberCaseContainer",
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"Case": {
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"OnSuccess": [
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{
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"$type": "RPG.GameCore.AnimSetParameter",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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"ParameterName": "Left",
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"Value": {
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"FixedValue": {
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"Value": 1
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{
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"TaskList": [
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{
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{
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{
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{
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"$type": "RPG.GameCore.AnimSetParameter",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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"ParameterName": "PropState",
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"ParameterType": "Int"
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{
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"$type": "RPG.GameCore.PropStateCaseContainer",
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"Case": "Locked",
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{
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"$type": "RPG.GameCore.PropTriggerAnimState",
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"AnimStateName": "Up01",
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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{
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"$type": "RPG.GameCore.AnimSetParameter",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"ParameterName": "PropState",
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"ParameterType": "Int",
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"Value": {
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"FixedValue": {
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"Value": 2
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},
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{
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"$type": "RPG.GameCore.PropStateCaseContainer",
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"Case": "Open",
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"OnSuccess": [
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{
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"$type": "RPG.GameCore.PropTriggerAnimState",
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"AnimStateName": "Balance01",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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}
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{
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"$type": "RPG.GameCore.AnimSetParameter",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"ParameterName": "PropState",
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"ParameterType": "Int",
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"Value": {
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"FixedValue": {
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"Value": 1
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}
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}
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"OnStartSequece": [
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{
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"TaskList": [
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{
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"$type": "RPG.GameCore.LoopWaitEntityServerEvent"
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}
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{
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"TaskList": [
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{
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"$type": "RPG.GameCore.LoopWaitEntityServerEvent"
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}
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]
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},
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{
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"TaskList": [
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{
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"$type": "RPG.GameCore.LoopWaitEntityServerEvent"
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}
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]
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},
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{
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"TaskList": [
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{
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"$type": "RPG.GameCore.WaitEntityEvent",
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"EventName": {
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"Value": "Clt_TriggerOpenPerformance"
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},
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"OnEvent": [
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{
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"$type": "RPG.GameCore.GenericSwitchCase",
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"SwitchRef": {
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"$type": "RPG.GameCore.SwitchRefPropState"
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},
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"Cases": [
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{
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"$type": "RPG.GameCore.PropStateCaseContainer",
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"OnSuccess": [
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{
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"$type": "RPG.GameCore.AdvClientChangePropState",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"ToState": "Open",
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"CanChangeServerProp": true
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}
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]
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},
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{
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"$type": "RPG.GameCore.PropStateCaseContainer",
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"Case": "Locked",
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"OnSuccess": [
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{
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"$type": "RPG.GameCore.AdvClientChangePropState",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"FromState": "Locked",
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"ToState": "Open",
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"CanChangeServerProp": true
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}
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]
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}
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]
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}
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}
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},
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{
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"TaskList": [
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{
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"$type": "RPG.GameCore.WaitEntityEvent",
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"EventName": {
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"Value": "Clt_TriggerClosePerformance"
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},
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"OnEvent": [
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{
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"$type": "RPG.GameCore.GenericSwitchCase",
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"SwitchRef": {
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"$type": "RPG.GameCore.SwitchRefPropState"
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},
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"Cases": [
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{
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"$type": "RPG.GameCore.PropStateCaseContainer",
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"Case": "Open",
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"OnSuccess": [
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{
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"$type": "RPG.GameCore.AdvClientChangePropState",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"FromState": "Open",
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"CanChangeServerProp": true
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}
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]
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},
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{
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"$type": "RPG.GameCore.PropStateCaseContainer",
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"Case": "Locked",
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"OnSuccess": [
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{
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"$type": "RPG.GameCore.AdvClientChangePropState",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"FromState": "Locked",
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"CanChangeServerProp": true
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}
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]
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}
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]
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}
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}
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{
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"TaskList": [
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{
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"$type": "RPG.GameCore.WaitEntityEvent",
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"EventName": {
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"Value": "Clt_TriggerLockPerformance"
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"OnEvent": [
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{
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"$type": "RPG.GameCore.GenericSwitchCase",
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"SwitchRef": {
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"$type": "RPG.GameCore.SwitchRefPropState"
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"Cases": [
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{
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"$type": "RPG.GameCore.PropStateCaseContainer",
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"OnSuccess": [
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{
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"$type": "RPG.GameCore.AdvClientChangePropState",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"ToState": "Locked",
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"CanChangeServerProp": true
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}
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]
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},
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{
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"$type": "RPG.GameCore.PropStateCaseContainer",
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"Case": "Open",
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"OnSuccess": [
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{
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"$type": "RPG.GameCore.AdvClientChangePropState",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"FromState": "Open",
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"ToState": "Locked",
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"CanChangeServerProp": true
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}
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}
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{
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"IsLoop": true,
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"TaskList": [
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{
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"$type": "RPG.GameCore.WaitAnimStateChange",
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"StateName": "U2B01",
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"IsEnter": true
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},
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Balance_01_Dust_Lod0.prefab",
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"IsAttachToTargetEntity": true,
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"AttachPoint": "AttachPoint",
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"PositionOffset": {
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"Y": 8
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}
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]
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{
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"$type": "RPG.GameCore.TriggerEntityEventV2",
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"EventName": {
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"Value": "Clt_OnMove"
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}
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{
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"IsLoop": true,
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{
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"$type": "RPG.GameCore.WaitAnimStateChange",
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"IsEnter": true
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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{
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"IsAttachToTargetEntity": true,
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"PositionOffset": {
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"Y": 8
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{
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"$type": "RPG.GameCore.TriggerEntityEventV2",
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"EventName": {
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"Value": "Clt_OnMove"
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{
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"IsLoop": true,
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{
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"IsEnter": true
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Balance_01_Dust_Lod0.prefab",
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"IsAttachToTargetEntity": true,
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"AttachPoint": "AttachPoint",
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"PositionOffset": {
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"Y": 8
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}
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},
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{
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"$type": "RPG.GameCore.TriggerEntityEventV2",
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"EventName": {
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"Value": "Clt_OnMove"
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}
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}
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},
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{
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"IsLoop": true,
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{
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"$type": "RPG.GameCore.WaitAnimStateChange",
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"StateName": "D2B01",
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"IsEnter": true
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Balance_01_Dust_Lod0.prefab",
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"IsAttachToTargetEntity": true,
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"AttachPoint": "AttachPoint",
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"PositionOffset": {
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"Y": 8
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{
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"$type": "RPG.GameCore.TriggerEntityEventV2",
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"EventName": {
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"Value": "Clt_OnMove"
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"IsLoop": true,
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{
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"$type": "RPG.GameCore.WaitAnimStateChange",
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"StateName": "D2U01",
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"IsEnter": true
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Balance_01_Dust_Lod0.prefab",
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"IsAttachToTargetEntity": true,
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"AttachPoint": "AttachPoint",
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"PositionOffset": {
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"Y": 8
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{
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"$type": "RPG.GameCore.TriggerEntityEventV2",
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"EventName": {
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"Value": "Clt_OnMove"
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{
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"IsLoop": true,
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"TaskList": [
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{
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"$type": "RPG.GameCore.WaitAnimStateChange",
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"StateName": "U2D01",
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"IsEnter": true
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Balance_01_Dust_Lod0.prefab",
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"IsAttachToTargetEntity": true,
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"AttachPoint": "AttachPoint",
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"PositionOffset": {
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"Y": 8
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{
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"$type": "RPG.GameCore.TriggerEntityEventV2",
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"EventName": {
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"Value": "Clt_OnMove"
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}
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}
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{
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"IsLoop": true,
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"TaskList": [
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{
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"$type": "RPG.GameCore.WaitAnimStateChange",
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"StateName": "Balanced01",
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"IsEnter": true
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Balance_01_Dust_Lod0.prefab",
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"Flags": []
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},
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{
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"$type": "RPG.GameCore.TriggerEntityEventV2",
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"EventName": {
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"Value": "Clt_OnOpening"
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}
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}
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},
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{
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"IsLoop": true,
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"TaskList": [
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{
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"$type": "RPG.GameCore.WaitAnimStateChange",
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"StateName": "Down01",
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"IsEnter": true
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Balance_01_Dust_Lod0.prefab",
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"Flags": []
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{
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"$type": "RPG.GameCore.TriggerEntityEventV2",
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"EventName": {
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"Value": "Clt_OnOpening"
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}
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{
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"IsLoop": true,
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"TaskList": [
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{
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"$type": "RPG.GameCore.WaitAnimStateChange",
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"StateName": "Up01",
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"IsEnter": true
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_Balance_01_Dust_Lod0.prefab",
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"Flags": []
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{
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"$type": "RPG.GameCore.TriggerEntityEventV2",
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"EventName": {
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"Value": "Clt_OnOpening"
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}
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{
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"IsLoop": true,
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"TaskList": [
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{
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"$type": "RPG.GameCore.RegionEraStateChangeListener",
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{
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"TargetType": {
|
|
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
|
|
},
|
|
"ParameterName": "LightOn",
|
|
"ParameterType": "Bool"
|
|
}
|
|
],
|
|
"OnSwitchToState2": [
|
|
{
|
|
"$type": "RPG.GameCore.AnimSetParameter",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
|
|
},
|
|
"ParameterName": "LightOn",
|
|
"ParameterType": "Bool",
|
|
"Value": {
|
|
"FixedValue": {
|
|
"Value": 1
|
|
}
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"IsLoop": true,
|
|
"TaskList": [
|
|
{
|
|
"$type": "RPG.GameCore.PredicateTaskList",
|
|
"Predicate": {
|
|
"$type": "RPG.GameCore.ByRegionEraState"
|
|
},
|
|
"SuccessTaskList": [
|
|
{
|
|
"$type": "RPG.GameCore.AnimSetParameter",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
|
|
},
|
|
"ParameterName": "LightOn",
|
|
"ParameterType": "Bool"
|
|
}
|
|
],
|
|
"FailedTaskList": [
|
|
{
|
|
"$type": "RPG.GameCore.AnimSetParameter",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
|
|
},
|
|
"ParameterName": "LightOn",
|
|
"ParameterType": "Bool",
|
|
"Value": {
|
|
"FixedValue": {
|
|
"Value": 1
|
|
}
|
|
}
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"ValueSource": {
|
|
"Values": [
|
|
{
|
|
"$type": "RPG.GameCore.SharedInt",
|
|
"Value": 1,
|
|
"Key": "IsLeft"
|
|
}
|
|
]
|
|
},
|
|
"Type": "Entity",
|
|
"EntityEventList": [
|
|
{
|
|
"Name": "Srv_TriggerOpen",
|
|
"IsClient": false
|
|
},
|
|
{
|
|
"Name": "Srv_TriggerClose",
|
|
"IsClient": false
|
|
},
|
|
{
|
|
"Name": "Srv_TriggerLock",
|
|
"IsClient": false
|
|
},
|
|
{
|
|
"Name": "Clt_TriggerOpenPerformance"
|
|
},
|
|
{
|
|
"Name": "Clt_TriggerClosePerformance"
|
|
},
|
|
{
|
|
"Name": "Clt_TriggerLockPerformance"
|
|
},
|
|
{
|
|
"Name": "Clt_OnMove"
|
|
},
|
|
{
|
|
"Name": "Clt_OnOpening"
|
|
}
|
|
]
|
|
} |