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turnbasedgamedata/Config/Props/Common/Prop_Common_AdventureHintPoint_01_Config.json
2025-09-25 21:02:32 +02:00

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{
"States": [
{
"State": "TriggerDisable",
"Behavior": "Invisible"
}
],
"ResidentEffects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_AdventureHintPoint_Idle.prefab",
"AttachPoint": "Root",
"ForceSimulateImmediately": false
}
],
"DisableAnimEventLayers": [
"Dissolve Layer"
]
}