{ "States": [ { "State": "TriggerDisable", "Behavior": "Invisible" } ], "ResidentEffects": [ { "$type": "RPG.GameCore.TriggerEffect", "EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_AdventureHintPoint_Idle.prefab", "AttachPoint": "Root", "ForceSimulateImmediately": false } ], "DisableAnimEventLayers": [ "Dissolve Layer" ] }