mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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50 lines
1.5 KiB
JSON
50 lines
1.5 KiB
JSON
{
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"AnimEventConfigList": [
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"Config/ConfigAnimEvents/NPCMonster/Designer/NPCMonster_W1_Soldier02_01_Designer_AnimEvent.json",
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"Config/ConfigAnimEvents/NPCMonster/Audio/NPCMonster_W1_Soldier02_01_Audio_AnimEvent.json",
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"Config/ConfigAnimEvents/NPCMonster/Effect/AetherDivide_W1_Soldier02_01_Effect_AnimEvent.json"
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],
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"CommonAnimZoneConfigPath": "Config/ConfigAnimZone/NPCMonster/NPCMonster_Common_AnimZone.json",
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"AnimZoneConfigPath": "Config/ConfigAnimZone/NPCMonster/NPCMonster_W1_Soldier02_01_AnimZone.json",
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"SkillList": [
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{
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"Name": "MazeAtk01",
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"UseType": "UIButtonClick",
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"TargetInfo": {
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"TargetType": "EnemySelect"
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},
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"EntryAbility": "MazeMonster_W1_Soldier02_01_NormalAtk01"
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},
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{
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"Name": "Maze_DisAdventage",
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"UseType": "Passive",
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"TargetInfo": {
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"TargetType": "Caster"
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},
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"EntryAbility": "MazeMonster_CommonAbility_DisAdventage"
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},
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{
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"Name": "MazeSkill02",
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"UseType": "Passive",
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"TargetInfo": {
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"TargetType": "Caster"
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},
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"EntryAbility": "MazeMonster_CommonAbility_HitToDie"
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}
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],
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"AbilityList": [
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"MazeMonster_W1_Soldier02_01_NormalAtk01",
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"MazeMonster_CommonAbility_DisAdventage",
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"MazeMonster_CommonAbility_HitToDie"
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],
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"DisableAnimEventLayers": [
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"Riboon Layer"
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],
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"AdvAIConfig": {
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"AttackRange": 10,
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"AttackAngle": 30,
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"AttackCD": 4,
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"ChaseTolerance": 9,
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"ChaseAngleTolerance": 20
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}
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} |