Files
turnbasedgamedata/Config/ConfigCharacter/NPCMonster/AetherDivide_W1_Soldier02_01_Config.json
2024-10-21 03:16:22 -03:00

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{
"AnimEventConfigList": [
"Config/ConfigAnimEvents/NPCMonster/Designer/NPCMonster_W1_Soldier02_01_Designer_AnimEvent.json",
"Config/ConfigAnimEvents/NPCMonster/Audio/NPCMonster_W1_Soldier02_01_Audio_AnimEvent.json",
"Config/ConfigAnimEvents/NPCMonster/Effect/AetherDivide_W1_Soldier02_01_Effect_AnimEvent.json"
],
"CommonAnimZoneConfigPath": "Config/ConfigAnimZone/NPCMonster/NPCMonster_Common_AnimZone.json",
"AnimZoneConfigPath": "Config/ConfigAnimZone/NPCMonster/NPCMonster_W1_Soldier02_01_AnimZone.json",
"SkillList": [
{
"Name": "MazeAtk01",
"UseType": "UIButtonClick",
"TargetInfo": {
"TargetType": "EnemySelect"
},
"EntryAbility": "MazeMonster_W1_Soldier02_01_NormalAtk01"
},
{
"Name": "Maze_DisAdventage",
"UseType": "Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"EntryAbility": "MazeMonster_CommonAbility_DisAdventage"
},
{
"Name": "MazeSkill02",
"UseType": "Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"EntryAbility": "MazeMonster_CommonAbility_HitToDie"
}
],
"AbilityList": [
"MazeMonster_W1_Soldier02_01_NormalAtk01",
"MazeMonster_CommonAbility_DisAdventage",
"MazeMonster_CommonAbility_HitToDie"
],
"DisableAnimEventLayers": [
"Riboon Layer"
],
"AdvAIConfig": {
"AttackRange": 10,
"AttackAngle": 30,
"AttackCD": 4,
"ChaseTolerance": 9,
"ChaseAngleTolerance": 20
}
}