{ "AnimEventConfigList": [ "Config/ConfigAnimEvents/NPCMonster/Designer/NPCMonster_W1_Soldier02_01_Designer_AnimEvent.json", "Config/ConfigAnimEvents/NPCMonster/Audio/NPCMonster_W1_Soldier02_01_Audio_AnimEvent.json", "Config/ConfigAnimEvents/NPCMonster/Effect/AetherDivide_W1_Soldier02_01_Effect_AnimEvent.json" ], "CommonAnimZoneConfigPath": "Config/ConfigAnimZone/NPCMonster/NPCMonster_Common_AnimZone.json", "AnimZoneConfigPath": "Config/ConfigAnimZone/NPCMonster/NPCMonster_W1_Soldier02_01_AnimZone.json", "SkillList": [ { "Name": "MazeAtk01", "UseType": "UIButtonClick", "TargetInfo": { "TargetType": "EnemySelect" }, "EntryAbility": "MazeMonster_W1_Soldier02_01_NormalAtk01" }, { "Name": "Maze_DisAdventage", "UseType": "Passive", "TargetInfo": { "TargetType": "Caster" }, "EntryAbility": "MazeMonster_CommonAbility_DisAdventage" }, { "Name": "MazeSkill02", "UseType": "Passive", "TargetInfo": { "TargetType": "Caster" }, "EntryAbility": "MazeMonster_CommonAbility_HitToDie" } ], "AbilityList": [ "MazeMonster_W1_Soldier02_01_NormalAtk01", "MazeMonster_CommonAbility_DisAdventage", "MazeMonster_CommonAbility_HitToDie" ], "DisableAnimEventLayers": [ "Riboon Layer" ], "AdvAIConfig": { "AttackRange": 10, "AttackAngle": 30, "AttackCD": 4, "ChaseTolerance": 9, "ChaseAngleTolerance": 20 } }