Files
turnbasedgamedata/Config/Level/GroupGraph/F10000003/Group_F10000003_G4.json
2024-12-02 04:04:12 -03:00

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{
"OnInitSequece": [],
"OnStartSequece": [
{
"TaskList": [
{
"$type": "RPG.GameCore.WaitGroupEvent",
"EventName": {
"Value": "EnterArea_G4"
},
"OnEvent": [
{
"$type": "RPG.GameCore.DevPlayPerformanceE",
"TalkList": [
{
"TalkSentenceString": "C类场景展示"
}
]
},
{
"$type": "RPG.GameCore.DevPlayPerformanceE",
"TalkList": [
{
"TalkSentenceNameString": "帕姆",
"TalkSentenceString": "看到这个吧台了吗?"
},
{
"TalkSentenceNameString": "三月七",
"TalkSentenceString": "看到了!"
},
{
"TalkSentenceNameString": "爷",
"TalkSentenceString": "吧台上好像有东西"
},
{
"TalkSentenceNameString": "帕姆",
"TalkSentenceString": "这是列车最近收到的快递,不知道谁捐赠给列车的。"
},
{
"TalkSentenceNameString": "爷",
"TalkSentenceString": "详细讲讲"
},
{
"TalkSentenceNameString": "三月七",
"TalkSentenceString": "不想上历史课!"
},
{
"TalkSentenceNameString": "帕姆",
"TalkSentenceString": "好的,但是"
},
{
"TalkSentenceNameString": "帕姆",
"TalkSentenceString": "在更早些时候,列车是银河中少有的中立派系。"
},
{
"TalkSentenceNameString": "帕姆",
"TalkSentenceString": "守序阵营之间订立了不成文的规矩——不可在星穹列车内动用暴力。"
},
{
"TalkSentenceNameString": "帕姆",
"TalkSentenceString": "也因此,星穹列车成为了不同派系之间谈判化解纠纷的重要场所。"
},
{
"TalkSentenceNameString": "帕姆",
"TalkSentenceString": "其中长期门户大开,接待各派系成员在此谈判的,就是这节「会议车厢」。"
},
{
"TalkSentenceNameString": "三月七",
"TalkSentenceString": "所以这是个会议室?"
},
{
"TalkSentenceNameString": "爷",
"TalkSentenceString": "难道我要住在会议室里?!"
},
{
"TalkSentenceNameString": "丹恒",
"TalkSentenceString": "只是历史遗留的名字而已,并不是真的作会议室用。"
},
{
"TalkSentenceNameString": "三月七",
"TalkSentenceString": "我不同意!"
},
{
"TalkSentenceNameString": "三月七",
"TalkSentenceString": "「会议车厢」这个名字太暮气沉沉了,不适合新时代的星穹列车。"
},
{
"TalkSentenceNameString": "帕姆",
"TalkSentenceString": "那这节列车要叫什么名字呢?"
},
{
"TalkSentenceNameString": "爷",
"TalkSentenceString": "【】车厢"
},
{
"TalkSentenceNameString": "丹恒",
"TalkSentenceString": "我没意见"
},
{
"TalkSentenceNameString": "三月七",
"TalkSentenceString": "别啊!肯定有更好的"
},
{
"TalkSentenceNameString": "爷",
"TalkSentenceString": "……"
},
{
"TalkSentenceNameString": "瓦尔特",
"TalkSentenceString": "……"
},
{
"TalkSentenceNameString": "姬子",
"TalkSentenceString": "……"
},
{
"TalkSentenceString": "大家继续商讨要改个什么名字。"
}
]
},
{
"$type": "RPG.GameCore.DevPlayPerformanceE",
"TalkList": [
{
"TalkSentenceString": "C类闭嘴出现"
}
]
},
{
"$type": "RPG.GameCore.DevPlayPerformanceE",
"TalkList": [
{
"TalkSentenceNameString": "",
"TalkSentenceString": "不如叫「派对车厢」吧!"
},
{
"TalkSentenceNameString": "大家",
"TalkSentenceString": "你谁!?"
},
{
"TalkSentenceNameString": "瓦尔特",
"TalkSentenceString": "虚空万藏?谁允许你回来的?"
},
{
"TalkSentenceNameString": "闭嘴",
"TalkSentenceString": "赶忙解释!我并不是虚空万藏,而是他创造的机器人。"
},
{
"TalkSentenceNameString": "闭嘴",
"TalkSentenceString": "现在来到星穹列车,是为了传达主人对星穹列车的歉意。"
},
{
"TalkSentenceNameString": "闭嘴",
"TalkSentenceString": "我的名字是姬子小姐对我家主人说的最后一句话。主人让我引以为戒。"
},
{
"TalkSentenceNameString": "闭嘴",
"TalkSentenceString": "这「派对车厢」也该行使它以前的作用了吧?可不能没人照看。我恰好是个优秀的酒保和厨师,还是个不会累的智械,可以在这里不眠不休地替大家招待客人。"
},
{
"TalkSentenceNameString": "帕姆",
"TalkSentenceString": "这家伙应该真的只是个机器人,也没携带什么危险品。"
},
{
"TalkSentenceNameString": "瓦尔特",
"TalkSentenceString": "虚空万藏在星穹列车搞出事端,自己也有责任,不太赞成列车留下这个机器人。"
},
{
"TalkSentenceNameString": "三月七",
"TalkSentenceString": "对啊!如果它的主人是杨叔的老对手,那听起来太危险了!"
},
{
"TalkSentenceNameString": "三月七",
"TalkSentenceString": "还是问问爷的意见吧"
},
{
"TalkSentenceNameString": "丹恒",
"TalkSentenceString": "好的"
},
{
"TalkSentenceNameString": "爷",
"TalkSentenceString": "爷没意见"
},
{
"TalkSentenceNameString": "姬子",
"TalkSentenceString": "星穹列车是欢迎每个人的,这是大原则。"
},
{
"TalkSentenceNameString": "姬子",
"TalkSentenceString": "就算听起来不值得信任,但犯错的是虚空万藏,而不是「闭嘴」。"
},
{
"TalkSentenceNameString": "帕姆",
"TalkSentenceString": "只要我们约法三章,要求「闭嘴」在证明自己的诚意前,不可以踏足「派对车厢」以外的地方,就可以了吧?"
},
{
"TalkSentenceNameString": "闭嘴",
"TalkSentenceString": "没有意见!吧台的有我的有"
},
{
"TalkSentenceNameString": "闭嘴",
"TalkSentenceString": "而且我很有诚意的!"
},
{
"TalkSentenceString": "列车长和领航员的话都说到这个份上了,那其他人也不好再说什么了。 "
},
{
"TalkSentenceString": "就这样,「闭嘴」成为了派对车厢的酒保。"
},
{
"TalkSentenceString": "派对车厢也重新开始向全银河的守序派系开放了。"
},
{
"TalkSentenceNameString": "三月七",
"TalkSentenceString": "派对车厢的事情暂且不提,主角的房间呢?"
},
{
"TalkSentenceNameString": "爷",
"TalkSentenceString": "对啊,我房间呢"
},
{
"TalkSentenceNameString": "爷",
"TalkSentenceString": "我不会就住在这里吧?"
},
{
"TalkSentenceNameString": "三月七",
"TalkSentenceString": "那你的房间岂不是列车组最大的房间?不满意吗?"
},
{
"TalkSentenceNameString": "丹恒",
"TalkSentenceString": "你房间在楼上"
},
{
"TalkSentenceNameString": "三月七",
"TalkSentenceString": "快走快走,一起看看"
}
]
},
{
"$type": "RPG.GameCore.ClientFinishMission",
"SubmissionID": 802710102
}
]
}
]
},
{
"TaskList": [
{
"$type": "RPG.GameCore.AdvSetupCustomTaskTrigger",
"TargetType": {
"$type": "RPG.GameCore.GroupFetchLocalTarget",
"TargetType": "Prop",
"Targets": [
300001
]
},
"TriggerName": "MissionTrigger",
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerGroupEvent",
"EventName": {
"Value": "EnterArea_G4"
}
}
],
"DisableAfterTriggered": true
}
]
}
],
"Type": "Group"
}