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turnbasedgamedata/Config/ConfigEntity/Props/Chap03/Prop_Chap03_SparkleMask_01_Entity.json
2024-10-21 03:16:22 -03:00

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{
"RootModelPath": "Props/OutputsRuntime/Chap03/Prop_Chap03_SparkleMask_01.prefab",
"LodModelConfig": {
"Art": {
"RuntimeName": "Chap03_GameplayProp_SparkleMask_01",
"LocalScale": {
"X": 1.5,
"Y": 1.5,
"Z": 1.5
},
"LodPath": [
"Characters/InteractiveProp/Chap03/Chap03_GameplayProp_SparkleMask_01/Chap03_GameplayProp_SparkleMask_01_Lod0.prefab",
"Characters/InteractiveProp/Chap03/Chap03_GameplayProp_SparkleMask_01/Chap03_GameplayProp_SparkleMask_01_Lod1.prefab",
"Characters/InteractiveProp/Chap03/Chap03_GameplayProp_SparkleMask_01/Chap03_GameplayProp_SparkleMask_01_Lod1.prefab",
"Characters/InteractiveProp/Chap03/Chap03_GameplayProp_SparkleMask_01/Chap03_GameplayProp_SparkleMask_01_Lod1.prefab",
"Characters/InteractiveProp/Chap03/Chap03_GameplayProp_SparkleMask_01/Chap03_GameplayProp_SparkleMask_01_Lod1.prefab"
],
"ArtNodeLodQuality": "Prop_0P5_"
}
},
"EntityLodQuality": "Prop_0P5_"
}