Files
turnbasedgamedata/Config/ConfigCharacter/LocalPlayer/LocalPlayer_Hanya_00_Config.json
2024-10-21 03:16:22 -03:00

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{
"CharacterBodySize": "Lady",
"ShoesType": "heel",
"FreeStyleCharacterID": "NPC_Avatar_Lady_Hanya_00",
"FreeStyleCharacterConfigPath": "Config/ConfigCharacter/FreeStyle/Avatar/Avatar_Lady_Hanya_00_FreeStyle_Config.json",
"LockTargetDistance": 8,
"AnimEventConfigList": [
"Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_Hanya_00_Effect_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Effect/Common/LocalPlayer_Common_Lady_Effect_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Audio/LocalPlayer_Hanya_00_Audio_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Audio/Common/LocalPlayer_Lady_Move_Audio_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_Hanya_00_Designer_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Designer/Common/LocalPlayer_Common_Lady_Designer_AnimEvent.json"
],
"CommonAnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/Common/LocalPlayer_Common_Lady_AnimZone.json",
"AnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/LocalPlayer_Hanya_00_AnimZone.json",
"LookAtPhoneStartConfigPath": "Config/Level/Common_LG/LookatPhoneBS.json",
"LookAtPhoneEndConfigPath": "Config/Level/Common_LG/LookatPhoneAS.json",
"PhonePrefabPath": "Characters/CharacterPhonePrefabs/Player_Lady_Hanya_LookAtPhone_00.prefab",
"SkillList": [
{
"Name": "NormalAtk",
"TargetInfo": {
"TargetType": "EnemySelect"
},
"EntryAbility": "LocalPlayer_Hanya_NormalAtk01"
},
{
"Name": "MazeSkill",
"CanCastWithoutTarget": true,
"AdventureSkillType": "MazeSkill",
"TargetInfo": {
"TargetType": "EnemySelect"
},
"EntryAbility": "LocalPlayer_Hanya_MazeSkill",
"CoolDown": 1
},
{
"Name": "MazeCommonPassve01",
"UseType": "Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"EntryAbility": "LocalPlayer_CommonAbility_AttackBreak"
}
],
"AbilityList": [
"LocalPlayer_Hanya_NormalAtk01",
"LocalPlayer_Hanya_MazeSkill",
"LocalPlayer_CommonAbility_AttackBreak"
],
"EnableFootIK": true,
"DisableAnimEventLayers": [
"Riboon Layer"
],
"HideWeaponList": [
"Weapon"
]
}