Files
turnbasedgamedata/Config/ConfigCharacter/CharacterAtlasFaceMappingConfig.json
2025-07-03 10:50:43 +02:00

196 lines
3.5 KiB
JSON

{
"SetConfig": {
"NPC_Special_OrigamiBird_00_Face_Ghost": {
"MeshName": "Face",
"DefaultIndex": 1,
"IndexList": [
1,
2,
3,
15
],
"EyeBlink": {
"CloseEyeIndex": 1,
"BlinkIndexList": []
}
},
"NPC_Special_OrigamiBird_00_Face_Boothill": {
"MeshName": "Face",
"DefaultIndex": 6,
"IndexList": [
0,
6,
7,
15
],
"EyeBlink": {
"CloseEyeIndex": 1,
"BlinkIndexList": []
}
},
"NPC_Special_OrigamiBird_00_Face_Qingque": {
"MeshName": "Face",
"DefaultIndex": 4,
"IndexList": [
4,
5,
14
],
"EyeBlink": {
"CloseEyeIndex": 1,
"BlinkIndexList": []
}
},
"NPC_Special_Fairy_00_Face_04": {
"MeshName": "Face",
"DefaultIndex": 4,
"IndexList": [
4,
7
],
"EyeBlink": {
"CloseEyeIndex": 7,
"BlinkIndexList": [
4
]
}
},
"NPC_Special_Fairy_00_Face_05": {
"MeshName": "Face",
"DefaultIndex": 5,
"IndexList": [
5,
7
],
"EyeBlink": {
"CloseEyeIndex": 7,
"BlinkIndexList": [
5
]
}
},
"NPC_Special_Fairy_00_Face_06": {
"MeshName": "Face",
"DefaultIndex": 6,
"IndexList": [
6,
7
],
"EyeBlink": {
"CloseEyeIndex": 7,
"BlinkIndexList": [
6
]
}
},
"NPC_Special_Fairy_00_Face_09": {
"MeshName": "Face",
"DefaultIndex": 9,
"IndexList": [
9
],
"EyeBlink": {
"CloseEyeIndex": 9,
"BlinkIndexList": []
}
},
"NPC_Special_Fairy_00_Face_11": {
"MeshName": "Face",
"DefaultIndex": 11,
"IndexList": [
11,
7
],
"EyeBlink": {
"CloseEyeIndex": 7,
"BlinkIndexList": [
11
]
}
},
"NPC_Special_Fairy_00_Face_13": {
"MeshName": "Face",
"DefaultIndex": 13,
"IndexList": [
13,
7
],
"EyeBlink": {
"CloseEyeIndex": 7,
"BlinkIndexList": [
13
]
}
},
"NPC_Special_Fairy_00_Face_08": {
"MeshName": "Face",
"DefaultIndex": 8,
"IndexList": [
8,
7
],
"EyeBlink": {
"CloseEyeIndex": 7,
"BlinkIndexList": [
8
]
}
},
"NPC_Special_Fairy_00_Face_10": {
"MeshName": "Face",
"DefaultIndex": 10,
"IndexList": [
10,
7
],
"EyeBlink": {
"CloseEyeIndex": 7,
"BlinkIndexList": [
10
]
}
},
"NPC_Special_Fairy_00_Face_12": {
"MeshName": "Face",
"DefaultIndex": 12,
"IndexList": [
12,
7
],
"EyeBlink": {
"CloseEyeIndex": 7,
"BlinkIndexList": [
12
]
}
},
"NPC_Special_Fairy_00_Face_14": {
"MeshName": "Face",
"DefaultIndex": 14,
"IndexList": [
14,
7
],
"EyeBlink": {
"CloseEyeIndex": 7,
"BlinkIndexList": [
14
]
}
},
"NPC_Special_Fairy_00_Face_15": {
"MeshName": "Face",
"DefaultIndex": 15,
"IndexList": [
15,
7
],
"EyeBlink": {
"CloseEyeIndex": 7,
"BlinkIndexList": [
15
]
}
}
}
}