mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
341 lines
7.4 KiB
JSON
341 lines
7.4 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Revive",
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"NormalizedTime": 0.644,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Common_WeaponStart.prefab"
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}
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]
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}
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]
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},
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{
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"AnimatorStateName": "Die",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Limbo",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Hit",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Fly",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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},
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{
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"AnimatorStateName": "Die_Fly_Limbo",
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"NormalizedTime": 0.9,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerDeadHandler"
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}
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]
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}
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "Hit_Stun"
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},
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{
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"Name": "Hit"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetBaseHitStateSpeed",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetBaseHitStateSpeed",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Value": 1
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}
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]
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},
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{
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"States": [
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{
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"Name": "Die",
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"NormalizedTime": 0.142
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},
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{
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"Name": "Die_Limbo",
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"NormalizedTime": 0.142
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},
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{
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"Name": "Die_Hit",
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"NormalizedTime": 0.142
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},
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{
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"Name": "Die_Fly",
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"NormalizedTime": 0.142
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},
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{
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"Name": "Die_Fly_Limbo",
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"NormalizedTime": 0.142
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Common_WeaponEnd.prefab"
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}
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],
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"Scale": {
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"X": 0,
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"Y": 0,
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"Z": 0
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}
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}
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],
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"OnExit": []
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},
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{
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"States": [
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{
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"Name": "Revive"
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}
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],
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"OnEnter": [],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Common_WeaponStart.prefab"
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}
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],
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"IsReset": true
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}
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]
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},
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{
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"States": [
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{
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"Name": "Skill03_Ready"
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},
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{
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"Name": "Skill03_Ready_Loop"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Skill03_Ready.prefab"
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Skill03_Ready.prefab"
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}
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]
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},
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{
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"States": [
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{
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"Name": "Skill01toSkill02"
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},
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{
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"Name": "Skill02_Ready_Loop"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Skill02_Ready.prefab"
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Skill02_Ready.prefab"
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}
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]
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},
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{
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"States": [
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{
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"Name": "StandBy"
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},
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{
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"Name": "Skill01toSkill02"
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},
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{
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"Name": "Skill02toSkill01"
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},
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{
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"Name": "Skill01_Ready"
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},
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{
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"Name": "Skill01_Ready_Loop"
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},
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{
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"Name": "Skill02_Ready_Loop"
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},
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{
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"Name": "Skill03"
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},
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{
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"Name": "Skill03_Ready"
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},
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{
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"Name": "Skill03_Ready_Loop"
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},
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{
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"Name": "Skill03_Loop"
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},
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{
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"Name": "Skill03_End"
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},
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{
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"Name": "Die",
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"NormalizedTime": 0.142
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},
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{
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"Name": "Die_Loop",
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"NormalizedTime": 0.142
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},
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{
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"Name": "Die_Limbo",
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"NormalizedTime": 0.142
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},
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{
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"Name": "Die_Hit",
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"NormalizedTime": 0.142
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},
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{
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"Name": "Die_Fly",
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"NormalizedTime": 0.142
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},
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{
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"Name": "Die_Fly_Limbo",
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"NormalizedTime": 0.142
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},
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{
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"Name": "Stun_Occur"
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},
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{
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"Name": "Stun_Loop"
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},
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{
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"Name": "Stun_Recover"
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},
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{
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"Name": "Stagger"
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},
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{
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"Name": "Stagger_Loop"
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},
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{
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"Name": "Stagger_Recover"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Feather"
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}
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],
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"Scale": {
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"X": 0,
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"Y": 0,
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"Z": 0
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Feather"
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}
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],
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"IsReset": true
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}
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]
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}
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]
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} |