mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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81 lines
3.9 KiB
JSON
81 lines
3.9 KiB
JSON
{
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"$type": "RPG.GameCore.MonsterPreloadConfig",
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"EffectAssetList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Apper01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Apper02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_MazeBullet01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_MazeStar01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Maze_StandBy_01.prefab"
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],
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"EffectInstanceMap": {
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"MazeAttack": {
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"EffectTypes": [
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"MazeAttack"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_MazeAttackHit01.prefab"
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]
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},
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"Passive": {
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"EffectTypes": [
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"Passive"
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],
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"EffectInstanceList": []
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},
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"Skill": {
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"EffectTypes": [
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"Skill"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Skill01_Attack01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Skill01_Attack02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Skill01_Body.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Skill01_Body01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Skill01_Hit01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Skill01_Star01.prefab"
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]
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},
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"Die": {
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"EffectTypes": [
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"Die"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Die01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Die02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Die03.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_DieHit01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Die_Dissolve01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_MazeDie.prefab"
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]
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},
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"Common": {
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"EffectTypes": [
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"Common"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Common_Core_end.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Common_Core_Loop.prefab"
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]
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},
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"Skill01": {
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"EffectTypes": [],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Skill01_Hit01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Skill01_Body.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Skill01_Body01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Skill01_Star01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Skill01_Attack02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Skill01_Attack01.prefab"
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]
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},
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"Skill02": {
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"EffectTypes": [],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Die_Dissolve01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Die02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Die01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W2_Mecha02_02/Eff_Monster_W2_Mecha02_02_Die03.prefab"
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]
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}
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}
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} |