Files
turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_4012010.json
2025-08-14 09:43:09 +02:00

78 lines
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JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_MazeStandBy01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_MazeStandBy01AS.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_MazeStandBy01AS_Star01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_MazeStandBy01BS.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_NoStoneShield.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_NoStoneShield01.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_MazeAttack_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_MazeAttack_Hit.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Skill01_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Skill01_Dust.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Skill01_Dust01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Skill01_Self_Hit.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_DieFly_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_Die_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_DieFly_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_Die_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_Die_Smoke.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_Die_Star02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_Die_Star03.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_StoneShield_Break.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_StoneShield_Break01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_StoneShield_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_StoneShield_OutSideColor.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_StoneShield_Recover.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_StoneShield_Recover01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Common_StoneShield_RecoverChara.prefab"
]
},
"Skill01": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Skill01_Self_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Skill01_Dust.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Skill01_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Strongman_00/Eff_Monster_W4_Strongman_00_Skill01_Dust01.prefab"
]
}
}
}