Files
turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_3002014.json
2025-08-14 09:43:09 +02:00

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{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_BeingHit01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_BeingHit02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Break_Occur_Blank.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Maze_Screen.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_WolfBroAttack_Attack01.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_MazeAttack_Attack01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_MazeAttack_Attack01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_MazeAttack_Attack01_Warning.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_MazeAttack_Attack_00.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill02_Camera.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill01_Finger.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill02_00.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill02_Head.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill02_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill02_Smoke.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill03_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill03_Glitch.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Common_Die.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Common_Die_Fly.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Common_Die_Screen.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Common_Angry.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Common_Happy.prefab"
]
},
"Skill01": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill01_Finger.prefab"
]
},
"Skill02": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill02_Camera.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill02_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill02_Head.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill02_Smoke.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill02_00.prefab"
]
},
"Skill03": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill03_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W3_TV_00/Eff_Monster_W3_TV_00_Skill03_Glitch.prefab"
]
}
}
}