Files
turnbasedgamedata/Config/AssetPreload/CharacterEffect/CharacterEffect_1002.json
2025-08-14 09:43:09 +02:00

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{
"$type": "RPG.GameCore.CharacterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_IdlwShow_01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Unuse_ball_01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Unuse_QTE_Fire01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Unuse_QTE_Fire02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Unuse_QTE_Fire03.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Unuse_QTE_Fire04.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Unuse_QTE_Fire05.prefab"
],
"EffectInstanceMap": {
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_Hit02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponEnd.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponEnd_Manikin.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponStart.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_WeaponStart_Manikin.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Unuse_Common_Hit.prefab"
]
},
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_MazeAttack_01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_MazeAttack_Hit01.prefab"
]
},
"MazeSkill": {
"EffectTypes": [
"MazeSkill"
],
"EffectInstanceList": []
},
"Ultra": {
"EffectTypes": [
"Skill03"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Ready.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_FireWeapon.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Fire_01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Fire_02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Fire_03.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Fire_04.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Fire_05.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Fire_05_01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Fire_06.prefab"
],
"AssetList": [
"Camera/TimeLine/Avatar/Character_DanHeng_00_Skill03_TimeLine.playable"
]
},
"Skill": {
"EffectTypes": [
"Skill02"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill02_Ready01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill02_ReadyDisappear.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill02_Fire01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill02_Fire02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill02_Fire03.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill02_Fire04.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Passive01.prefab"
]
},
"Normal": {
"EffectTypes": [
"Skill01"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill01_Fire_02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill01_Fire_03.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Unuse_Standby_Skill01.prefab"
]
},
"SpecialSkill": {
"EffectTypes": [
"Skill11",
"Skill12",
"Skill21",
"Skill22"
],
"EffectInstanceList": []
},
"IdleShow": {
"EffectTypes": [
"IdleShow"
],
"EffectInstanceList": []
},
"Skill01": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill01_Fire_02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill01_Fire_03.prefab"
]
},
"Skill02": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill02_Ready01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill02_ReadyDisappear.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_Hit02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill02_Fire01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill02_Fire02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill02_Fire03.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill02_Fire04.prefab"
]
},
"Skill03": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Ready.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_Hit01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Fire_01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Fire_02.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Fire_03.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Fire_05_01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_FireWeapon.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Fire_06.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Skill03_Fire_05.prefab"
]
},
"SkillP01": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_DanHeng_00/Eff_Avatar_DanHeng_00_Common_01.prefab"
]
}
}
}