mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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701 lines
19 KiB
JSON
701 lines
19 KiB
JSON
{
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"GraphTemplates": {
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"Talk01_StandBy": {
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"NodeInfos": [
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{
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"Think01_StandBy": {
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{
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"Alert01_StandBy": {
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{
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"$type": "RPG.GameCore.FreeStyleTriggerSimpleNodeInfo",
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"CharacterID": "NPC_Special_Pam_00",
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{
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"TransitionInfos": []
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},
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"StrikeChest01_StandBy": {
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"NodeInfos": [
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{
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"$type": "RPG.GameCore.FreeStyleTriggerSimpleNodeInfo",
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"UniqueName": "StrikeChest01_StandBy",
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{
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{
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"CharacterID": "NPC_Special_Pam_00",
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"UniqueName": "StrikeChest01",
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{
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"CharacterID": "NPC_Special_Pam_00",
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"UniqueName": "StandBy",
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"TransitionInfos": []
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}
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]
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},
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"HandOver01_StandBy": {
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"NodeInfos": [
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{
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"$type": "RPG.GameCore.FreeStyleTriggerSimpleNodeInfo",
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"UniqueName": "HandOver01_StandBy",
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{
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"NextUniqueName": "HandOver01"
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{
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"CharacterID": "NPC_Special_Pam_00",
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"UniqueName": "HandOver01",
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{
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"UniqueName": "StandBy",
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}
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},
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"UseProp02_StandBy": {
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{
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"UniqueName": "UseProp02_StandBy",
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"UniqueName": "StandBy",
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"TransitionInfos": []
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}
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]
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},
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"Cleaning01_StandBy": {
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"NodeInfos": [
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{
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"$type": "RPG.GameCore.FreeStyleTriggerSimpleNodeInfo",
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"UniqueName": "Cleaning01_StandBy",
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"UniqueName": "Cleaning01",
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"TransitionInfos": []
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"CharacterID": "NPC_Special_Pam_00",
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"UniqueName": "StandBy",
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"TransitionInfos": []
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}
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},
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"Music01_StandBy": {
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"NodeInfos": [
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{
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"$type": "RPG.GameCore.FreeStyleTriggerSimpleNodeInfo",
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"UniqueName": "Music01_StandBy",
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{
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"NextUniqueName": "Music01"
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"LookOut01_StandBy": {
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{
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"$type": "RPG.GameCore.FreeStyleTriggerSimpleNodeInfo",
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"UniqueName": "StandBy",
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}
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},
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"Plant01_StandBy": {
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{
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"UniqueName": "StandBy",
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"Confuse01_StandBy": {
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{
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"Sad01_StandBy": {
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{
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"$type": "RPG.GameCore.FreeStyleTriggerSimpleNodeInfo",
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"UniqueName": "Sad01_StandBy",
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"Angry01_StandBy": {
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"$type": "RPG.GameCore.FreeStyleTriggerSimpleNodeInfo",
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"ASleep01_StandBy": {
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"$type": "RPG.GameCore.FreeStyleTriggerSimpleNodeInfo",
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"IdleShow01_StandBy": {
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"MaxLoopTime": 1,
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|
"UniqueName": "StandBy",
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|
"TransitionInfos": []
|
|
}
|
|
]
|
|
},
|
|
"IdleShow02_StandBy": {
|
|
"NodeInfos": [
|
|
{
|
|
"$type": "RPG.GameCore.FreeStyleTriggerSimpleNodeInfo",
|
|
"UniqueName": "IdleShow02_StandBy",
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|
"TransitionInfos": [
|
|
{
|
|
"NextUniqueName": "IdleShow02"
|
|
},
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|
{
|
|
"NextUniqueName": "StandBy"
|
|
}
|
|
]
|
|
},
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|
{
|
|
"$type": "RPG.GameCore.FreeStyleTriggerNodeInfo",
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"CharacterID": "NPC_Special_Pam_00",
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|
"MotionID": 900010015,
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|
"MinLoopTime": 0,
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|
"MaxLoopTime": 1,
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|
"UniqueName": "IdleShow02",
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|
"TransitionInfos": []
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|
},
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|
{
|
|
"$type": "RPG.GameCore.FreeStyleTriggerNodeInfo",
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|
"CharacterID": "NPC_Special_Pam_00",
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|
"MotionID": 900010000,
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|
"MaxLoopTime": 2,
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|
"UniqueName": "StandBy",
|
|
"TransitionInfos": []
|
|
}
|
|
]
|
|
},
|
|
"Happy01_StandBy": {
|
|
"NodeInfos": [
|
|
{
|
|
"$type": "RPG.GameCore.FreeStyleTriggerSimpleNodeInfo",
|
|
"UniqueName": "Happy01_StandBy",
|
|
"TransitionInfos": [
|
|
{
|
|
"NextUniqueName": "Happy01"
|
|
},
|
|
{
|
|
"NextUniqueName": "StandBy"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.FreeStyleTriggerNodeInfo",
|
|
"CharacterID": "NPC_Special_Pam_00",
|
|
"MotionID": 900010243,
|
|
"MinLoopTime": 0,
|
|
"MaxLoopTime": 1,
|
|
"UniqueName": "Happy01",
|
|
"TransitionInfos": []
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.FreeStyleTriggerNodeInfo",
|
|
"CharacterID": "NPC_Special_Pam_00",
|
|
"MotionID": 900010000,
|
|
"MaxLoopTime": 2,
|
|
"UniqueName": "StandBy",
|
|
"TransitionInfos": []
|
|
}
|
|
]
|
|
},
|
|
"Like01_StandBy": {
|
|
"NodeInfos": [
|
|
{
|
|
"$type": "RPG.GameCore.FreeStyleTriggerSimpleNodeInfo",
|
|
"UniqueName": "Like01_StandBy",
|
|
"TransitionInfos": [
|
|
{
|
|
"NextUniqueName": "Like01"
|
|
},
|
|
{
|
|
"NextUniqueName": "StandBy"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.FreeStyleTriggerNodeInfo",
|
|
"CharacterID": "NPC_Special_Pam_00",
|
|
"MotionID": 900010244,
|
|
"MinLoopTime": 0,
|
|
"MaxLoopTime": 1,
|
|
"UniqueName": "Like01",
|
|
"TransitionInfos": []
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.FreeStyleTriggerNodeInfo",
|
|
"CharacterID": "NPC_Special_Pam_00",
|
|
"MotionID": 900010000,
|
|
"MaxLoopTime": 2,
|
|
"UniqueName": "StandBy",
|
|
"TransitionInfos": []
|
|
}
|
|
]
|
|
},
|
|
"Pleasure01_StandBy": {
|
|
"NodeInfos": [
|
|
{
|
|
"$type": "RPG.GameCore.FreeStyleTriggerSimpleNodeInfo",
|
|
"UniqueName": "Pleasure01_StandBy",
|
|
"TransitionInfos": [
|
|
{
|
|
"NextUniqueName": "Pleasure01"
|
|
},
|
|
{
|
|
"NextUniqueName": "StandBy"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.FreeStyleTriggerNodeInfo",
|
|
"CharacterID": "NPC_Special_Pam_00",
|
|
"MotionID": 900010245,
|
|
"MinLoopTime": 0,
|
|
"MaxLoopTime": 1,
|
|
"UniqueName": "Pleasure01",
|
|
"TransitionInfos": []
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.FreeStyleTriggerNodeInfo",
|
|
"CharacterID": "NPC_Special_Pam_00",
|
|
"MotionID": 900010000,
|
|
"MaxLoopTime": 2,
|
|
"UniqueName": "StandBy",
|
|
"TransitionInfos": []
|
|
}
|
|
]
|
|
}
|
|
}
|
|
} |