mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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63 lines
2.3 KiB
JSON
63 lines
2.3 KiB
JSON
{
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"CharacterBodySize": "Lady",
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"ShoesType": "heel",
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"FreeStyleCharacterID": "NPC_Avatar_Lady_BlackSwan_00",
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"FreeStyleCharacterConfigPath": "Config/ConfigCharacter/FreeStyle/Avatar/Avatar_Lady_BlackSwan_00_FreeStyle_Config.json",
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"LockTargetDistance": 10,
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"AnimEventConfigList": [
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"Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_BlackSwan_00_Effect_AnimEvent.json",
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"Config/ConfigAnimEvents/LocalPlayer/Effect/Common/LocalPlayer_Common_Lady_Effect_AnimEvent.json",
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"Config/ConfigAnimEvents/LocalPlayer/Audio/LocalPlayer_BlackSwan_00_Audio_AnimEvent.json",
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"Config/ConfigAnimEvents/LocalPlayer/Audio/Common/LocalPlayer_Lady_Move_Audio_AnimEvent.json",
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"Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_BlackSwan_00_Designer_AnimEvent.json",
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"Config/ConfigAnimEvents/LocalPlayer/Designer/Common/LocalPlayer_Common_Lady_Designer_AnimEvent.json"
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],
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"CommonAnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/Common/LocalPlayer_Common_Lady_AnimZone.json",
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"AnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/LocalPlayer_BlackSwan_00_AnimZone.json",
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"LookAtPhoneStartConfigPath": "Config/Level/Common_LG/LookatPhoneBS.json",
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"LookAtPhoneEndConfigPath": "Config/Level/Common_LG/LookatPhoneAS.json",
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"PhonePrefabPath": "Characters/CharacterPhonePrefabs/Player_Lady_BlackSwan_LookAtPhone_00.prefab",
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"SkillList": [
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{
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"Name": "NormalAtk",
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"TargetInfo": {
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"TargetType": "EnemySelect"
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},
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"EntryAbility": "LocalPlayer_BlackSwan_NormalAtk01"
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},
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{
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"Name": "MazeSkill",
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"AdventureSkillType": "MazeSkill",
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"UseType": "UIButtonClick",
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"TargetInfo": {
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"TargetType": "Caster"
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},
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"EntryAbility": "LocalPlayer_BlackSwan_MazeSkill",
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"CoolDown": 0.75
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},
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{
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"Name": "MazeCommonPassve01",
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"UseType": "Passive",
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"TargetInfo": {
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"TargetType": "Caster"
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},
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"EntryAbility": "LocalPlayer_CommonAbility_AttackBreak"
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}
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],
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"AbilityList": [
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"LocalPlayer_BlackSwan_NormalAtk01",
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"LocalPlayer_BlackSwan_MazeSkill",
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"LocalPlayer_CommonAbility_AttackBreak"
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],
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"EnableFootIK": true,
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"DisableAnimEventLayers": [
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"Riboon Layer"
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],
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"HideWeaponList": [
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"Weapon_JNT",
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"CardSA_JNT",
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"CardSB_JNT",
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"CardSC_JNT",
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"CardSD_JNT"
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]
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} |