Files
turnbasedgamedata/Config/ConfigAnimEvents/Avatar/Effect/Avatar_DanHengIL_00_Effect_AnimEvent.json
2025-09-25 21:02:32 +02:00

1014 lines
31 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Skill01",
"NormalizedTime": 0.3384615,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill01_Strat01.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill01",
"NormalizedTime": 0.008333334,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill01_Strat02.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill01",
"NormalizedTime": 0.86,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill11",
"NormalizedTime": 0.1894737,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Trail_01.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill11",
"NormalizedTime": 0.26,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Trail_02.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill11",
"NormalizedTime": 0.485,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Trail_03.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill11",
"NormalizedTime": 0.1421053,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Strart01.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill11",
"NormalizedTime": 0.3105263,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Strart02.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill12",
"NormalizedTime": 0.126,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Trail_01.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill12",
"NormalizedTime": 0.155,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Trail_02.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill12",
"NormalizedTime": 0.2666667,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B2_Trail_03.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill12",
"NormalizedTime": 0.4233333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B2_Weapon_01.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill12",
"NormalizedTime": 0.48,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B2_Weapon_02.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill12",
"NormalizedTime": 0.5733333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B2_Hit_01.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill12",
"NormalizedTime": 0.08999999,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Strart01.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill12",
"NormalizedTime": 0.1966666,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Strart02.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill12",
"NormalizedTime": 0.8866666,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B2_Strart02.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill13",
"NormalizedTime": 0.03103448,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_01.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill13",
"NormalizedTime": 0.1275862,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_04.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill13",
"NormalizedTime": 0.1896552,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_03.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill13",
"NormalizedTime": 0.1896552,
"EventList": [
{
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"TargetType": {
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_02.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill13",
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"EventList": [
{
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"TargetType": {
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_07.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill13",
"NormalizedTime": 0.6034483,
"EventList": [
{
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"TargetType": {
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"Alias": "Caster"
},
"IsAttachToTimeline": true,
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_06.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill13",
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{
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Camera.prefab",
"ForceSimulateImmediately": false
}
]
},
{
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{
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_02_Long.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill13",
"EventList": [
{
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"TargetType": {
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_01_loop.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill03",
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{
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"TargetType": {
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_01_Camera.prefab",
"UniqueEffectName": "Skill03_01_Camera",
"ForceSimulateImmediately": false
}
]
},
{
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{
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_01_Weapon.prefab",
"UniqueEffectName": "Skill03_01_Weapon",
"ForceSimulateImmediately": false
}
]
},
{
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{
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},
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"UniqueEffectName": "Skill03_01_02",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill03",
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{
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},
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"UniqueEffectName": "01_SKY",
"ForceSimulateImmediately": false
}
]
},
{
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{
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},
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"UniqueEffectName": "Skill03_01_03",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Skill03",
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{
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"TargetType": {
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_01_WeaponVfx.prefab",
"UniqueEffectName": "WeaponVfx",
"ForceSimulateImmediately": false
}
]
},
{
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{
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_02.prefab",
"UniqueEffectName": "Skill03_02",
"ForceSimulateImmediately": false
}
]
},
{
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{
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},
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"UniqueEffectName": "Skill03_02_SKY",
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}
]
},
{
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{
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},
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"UniqueEffectName": "Skill03_03_SKY",
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}
]
},
{
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{
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},
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"UniqueEffectName": "03_04",
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}
]
},
{
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{
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},
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}
]
},
{
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{
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},
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"UniqueEffectName": "04_Camera",
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}
]
},
{
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{
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},
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"UniqueEffectName": "Skill03_05",
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}
]
},
{
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{
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},
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"UniqueEffectName": "Long",
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}
]
},
{
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{
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},
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"UniqueEffectName": "eye",
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}
]
},
{
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},
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"UniqueEffectName": "03_02_Camera",
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}
]
},
{
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_06.prefab",
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}
]
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "StandBy"
}
],
"OnEnter": [
{
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"TargetType": {
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},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Ready.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Ready_02.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Skill01",
"NormalizedTime": 0.345
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
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"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab",
"ForceSimulateImmediately": false,
"MinMutexTime": -1,
"MinMutexType": "Entity"
}
]
},
{
"States": [
{
"Name": "Skill13"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.RemoveEffect",
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