mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
1014 lines
31 KiB
JSON
1014 lines
31 KiB
JSON
{
|
|
"AnimatorStateEvents": [
|
|
{
|
|
"AnimatorStateName": "Skill01",
|
|
"NormalizedTime": 0.3384615,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill01_Strat01.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill01",
|
|
"NormalizedTime": 0.008333334,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill01_Strat02.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill01",
|
|
"NormalizedTime": 0.86,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill11",
|
|
"NormalizedTime": 0.1894737,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Trail_01.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill11",
|
|
"NormalizedTime": 0.26,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Trail_02.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill11",
|
|
"NormalizedTime": 0.485,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Trail_03.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill11",
|
|
"NormalizedTime": 0.1421053,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Strart01.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill11",
|
|
"NormalizedTime": 0.3105263,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Strart02.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill12",
|
|
"NormalizedTime": 0.126,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Trail_01.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill12",
|
|
"NormalizedTime": 0.155,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Trail_02.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill12",
|
|
"NormalizedTime": 0.2666667,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B2_Trail_03.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill12",
|
|
"NormalizedTime": 0.4233333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B2_Weapon_01.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill12",
|
|
"NormalizedTime": 0.48,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B2_Weapon_02.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill12",
|
|
"NormalizedTime": 0.5733333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B2_Hit_01.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill12",
|
|
"NormalizedTime": 0.08999999,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Strart01.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill12",
|
|
"NormalizedTime": 0.1966666,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Strart02.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill12",
|
|
"NormalizedTime": 0.8866666,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B2_Strart02.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill13",
|
|
"NormalizedTime": 0.03103448,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_01.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill13",
|
|
"NormalizedTime": 0.1275862,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_04.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill13",
|
|
"NormalizedTime": 0.1896552,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_03.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill13",
|
|
"NormalizedTime": 0.1896552,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_02.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill13",
|
|
"NormalizedTime": 0.4620689,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_07.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill13",
|
|
"NormalizedTime": 0.6034483,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"IsAttachToTimeline": true,
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_06.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill13",
|
|
"NormalizedTime": 0.6275862,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Camera.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill13",
|
|
"NormalizedTime": 0.01724138,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_02_Long.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill13",
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_01_loop.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_01_Camera.prefab",
|
|
"UniqueEffectName": "Skill03_01_Camera",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_01_Weapon.prefab",
|
|
"UniqueEffectName": "Skill03_01_Weapon",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.275,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_01_02.prefab",
|
|
"UniqueEffectName": "Skill03_01_02",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.3,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_01_SKY.prefab",
|
|
"UniqueEffectName": "01_SKY",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.3583333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_01_03.prefab",
|
|
"UniqueEffectName": "Skill03_01_03",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_01_WeaponVfx.prefab",
|
|
"UniqueEffectName": "WeaponVfx",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.3458333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_02.prefab",
|
|
"UniqueEffectName": "Skill03_02",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.3458333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_02_SKY.prefab",
|
|
"UniqueEffectName": "Skill03_02_SKY",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.51875,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_03_SKY.prefab",
|
|
"UniqueEffectName": "Skill03_03_SKY",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.53125,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_04.prefab",
|
|
"UniqueEffectName": "03_04",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.5604166,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_03.prefab",
|
|
"UniqueEffectName": "Skill03_03",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.6541666,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_04_Camera.prefab",
|
|
"UniqueEffectName": "04_Camera",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.6541666,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_05.prefab",
|
|
"UniqueEffectName": "Skill03_05",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_Long.prefab",
|
|
"UniqueEffectName": "Long",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.53125,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_eye.prefab",
|
|
"UniqueEffectName": "eye",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.3458333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_02_Camera.prefab",
|
|
"UniqueEffectName": "03_02_Camera",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.88,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"IsAttachToTimeline": true,
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_06.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"AnimatorStateGroupEvents": [
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "StandBy"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab",
|
|
"ForceSimulateImmediately": false,
|
|
"MinMutexTime": -1,
|
|
"MinMutexType": "Entity"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Ready.prefab",
|
|
"IsNeedFadeOut": false,
|
|
"ForceImmediateFadeOut": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Ready_02.prefab",
|
|
"IsNeedFadeOut": false,
|
|
"ForceImmediateFadeOut": false
|
|
}
|
|
],
|
|
"OnExit": []
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill01",
|
|
"NormalizedTime": 0.345
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab",
|
|
"IsNeedFadeOut": false,
|
|
"ForceImmediateFadeOut": false
|
|
}
|
|
],
|
|
"OnExit": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab",
|
|
"ForceSimulateImmediately": false,
|
|
"MinMutexTime": -1,
|
|
"MinMutexType": "Entity"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill13"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Ready.prefab",
|
|
"IsNeedFadeOut": false,
|
|
"ForceImmediateFadeOut": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Ready_02.prefab",
|
|
"IsNeedFadeOut": false,
|
|
"ForceImmediateFadeOut": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab",
|
|
"IsNeedFadeOut": false,
|
|
"ForceImmediateFadeOut": false
|
|
}
|
|
],
|
|
"OnExit": []
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Die"
|
|
},
|
|
{
|
|
"Name": "Die_Hit"
|
|
},
|
|
{
|
|
"Name": "Die_Limbo"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Weapon_Loop.prefab",
|
|
"ForceImmediateFadeOut": false
|
|
}
|
|
],
|
|
"OnExit": []
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill01toSkill11",
|
|
"ExitInTransition": true
|
|
},
|
|
{
|
|
"Name": "Skill11_Ready_Loop",
|
|
"ExitInTransition": true
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_Strart01.prefab",
|
|
"ForceSimulateImmediately": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Ready.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
],
|
|
"OnExit": [
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B1_Ready.prefab",
|
|
"ForceImmediateFadeOut": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill11toSkill12",
|
|
"ExitInTransition": true
|
|
},
|
|
{
|
|
"Name": "Skill12_Ready_Loop",
|
|
"ExitInTransition": true
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_Strart01.prefab",
|
|
"ForceSimulateImmediately": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B2_Ready.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
],
|
|
"OnExit": [
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B2_Ready.prefab",
|
|
"ForceImmediateFadeOut": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill12toSkill13",
|
|
"ExitInTransition": true
|
|
},
|
|
{
|
|
"Name": "Skill13_Ready_Loop",
|
|
"ExitInTransition": true
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_Strart02.prefab",
|
|
"ForceSimulateImmediately": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Ready.prefab",
|
|
"ForceSimulateImmediately": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Ready_02.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
],
|
|
"OnExit": []
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill01_Ready"
|
|
},
|
|
{
|
|
"Name": "Skill01_Ready_Loop"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Ready.prefab",
|
|
"ForceImmediateFadeOut": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Ready_02.prefab",
|
|
"ForceImmediateFadeOut": false
|
|
}
|
|
],
|
|
"OnExit": []
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill03_Ready"
|
|
},
|
|
{
|
|
"Name": "Skill03_Ready_Loop"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Ready.prefab",
|
|
"IsNeedFadeOut": false,
|
|
"ForceImmediateFadeOut": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill02_B3_Ready_02.prefab",
|
|
"IsNeedFadeOut": false,
|
|
"ForceImmediateFadeOut": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_Ready.prefab",
|
|
"ForceSimulateImmediately": false
|
|
}
|
|
],
|
|
"OnExit": [
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_DanHengIL_00/Eff_Avatar_DanHengIL_00_Skill03_Ready.prefab",
|
|
"ForceImmediateFadeOut": false
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |