Files
turnbasedgamedata/Config/ConfigAnimEvents/Avatar/Audio/Avatar_Boothill_00_Audio_AnimEvent.json
2024-10-21 03:16:22 -03:00

323 lines
7.5 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Die",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Die_Boothill"
}
]
},
{
"AnimatorStateName": "Die",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_boothill"
}
]
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Die_Boothill"
}
]
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_boothill"
}
]
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Die_Boothill"
}
]
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_boothill"
}
]
},
{
"AnimatorStateName": "Hit_H",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_hit_heavy_boothill"
}
]
},
{
"AnimatorStateName": "Skill01",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill01_Boothill"
}
]
},
{
"AnimatorStateName": "Skill01",
"NormalizedTime": 0.003333333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_atk_cast_boothill"
}
]
},
{
"AnimatorStateName": "Skill01_Ready",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill01_Ready_Boothill"
}
]
},
{
"AnimatorStateName": "Skill01toSkill02",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill01toSkill02_Boothill"
}
]
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill02_Boothill"
}
]
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 0.003333333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_skill_cast_boothill"
}
]
},
{
"AnimatorStateName": "Skill02toSkill01",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill02toSkill01_Boothill"
}
]
},
{
"AnimatorStateName": "Skill03",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill03_Boothill"
}
]
},
{
"AnimatorStateName": "Skill03",
"NormalizedTime": 0.002159827,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_ultra_skill_cast_boothill"
}
]
},
{
"AnimatorStateName": "Skill11",
"NormalizedTime": 0.006666667,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_atk02_cast_boothill"
}
]
},
{
"AnimatorStateName": "Skill11",
"NormalizedTime": 0.1457295,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill11_Shot_Boothill"
}
]
},
{
"AnimatorStateName": "Skill11",
"NormalizedTime": 0.2162438,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill11_Shot_Boothill"
}
]
},
{
"AnimatorStateName": "Skill11",
"NormalizedTime": 0.2750057,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill11_Shot_Boothill"
}
]
},
{
"AnimatorStateName": "Skill11",
"NormalizedTime": 0.3466953,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill11_Shot_Boothill"
}
]
},
{
"AnimatorStateName": "Skill11_Bonus",
"NormalizedTime": 0.001,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill11_Bonus_Boothill"
}
]
},
{
"AnimatorStateName": "Skill11_Bonus",
"NormalizedTime": 0.005,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_atk02_cast_boothill_b"
}
]
},
{
"AnimatorStateName": "Stagger_Recover",
"NormalizedTime": 0.006666667,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_common_stagger_recover"
}
]
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Skill02_Ready_Loop",
"NormalizedTime": 0.001
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill02_Ready_Loop_Boothill",
"StopOnAnimStateExit": "Skill02_Ready_Loop"
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Skill01_Ready_Loop",
"NormalizedTime": 0.001
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill01_Ready_Loop_Boothill",
"StopOnAnimStateExit": "Skill01_Ready_Loop"
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Skill11_Ready",
"NormalizedTime": 0.003333334
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill01_Ready_Boothill"
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Skill11",
"NormalizedTime": 0.4407143
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill11_Done_Boothill"
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Skill11",
"NormalizedTime": 0.08344191
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill11_Start_Boothill"
}
],
"OnExit": []
}
]
}