Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_Evernight_00_Effect_AnimEvent.json
2025-09-25 21:02:32 +02:00

97 lines
2.9 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.055319,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_MazeAttack_Weapon.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.059574,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_MazeAttack_01.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "MazeSkill",
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_MazeSkill_Buff.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Idle_Show_02",
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow02_Krystal.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Idle_Show_02",
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow02_Phone.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Idle_Show_01",
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow01.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Idle_Show_01",
"NormalizedTime": 0.127018,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Evernight_00/Eff_Avatar_Evernight_00_IdleShow01_WeaponStart.prefab"
}
]
}
]
}