Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_Sampo_00_Designer_AnimEvent.json
2025-07-03 10:50:43 +02:00

207 lines
5.3 KiB
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{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Idle_Show_02",
"NormalizedTime": 0.738,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "WeaponA_Bones",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_MazeAttack_WeaponAEnd.prefab"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
]
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "WeaponA_Bones",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_Common_WeaponStart.prefab"
},
{
"Name": "WeaponB_Bones"
}
]
}
],
"AllowTriggeringOnTransitionOut": false
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.448,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "WeaponA_Bones",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_MazeAttack_WeaponAEnd.prefab"
},
{
"Name": "WeaponB_Bones",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_MazeAttack_WeaponBEnd.prefab"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
],
"AllowTriggeringOnTransitionOut": false
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "StandBy",
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "WeaponA_Bones"
},
{
"Name": "WeaponB_Bones"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
]
},
{
"States": [
{
"Name": "Attack_1",
"NormalizedTime": 0.01,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "WeaponA_Bones",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_Common_WeaponStart.prefab"
},
{
"Name": "WeaponB_Bones"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "WeaponA_Bones",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_MazeAttack_WeaponAEnd.prefab"
},
{
"Name": "WeaponB_Bones",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_MazeAttack_WeaponBEnd.prefab"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
]
},
{
"States": [
{
"Name": "Idle_Show_02",
"NormalizedTime": 0.091,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "WeaponA_Bones",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_Common_WeaponStart.prefab"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "WeaponA_Bones",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_MazeAttack_WeaponAEnd.prefab"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
]
}
]
}