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turnbasedgamedata/Config/Props/Rogue/Prop_Rogue_BlockLine_02_Config.json
2024-10-21 03:16:22 -03:00

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{
"States": [],
"ResidentEffects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_Prop_AirWall_Idle_Loop_Lod0.prefab"
}
],
"DisableAnimEventLayers": [
"Dissolve Layer"
]
}