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turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_1012032.json
2025-07-03 10:50:43 +02:00

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{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": []
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Block_Add.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Block_Disappear.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Block_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Block_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Start01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Start01_Green.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Mecha01_01/Eff_Monster_W1_Mecha01_01_Skill01_Start01_Red.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": []
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
}
},
"SummonEntityList": []
}