Files
turnbasedgamedata/Config/Props/Common/Prop_Common_Probe_01_Config.json
2025-09-25 21:02:32 +02:00

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{
"DisableAnimEventLayers": [
"Emission Layer",
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Idle_Hover"
},
{
"Name": "Separate"
},
{
"Name": "Idle_Rotate"
},
{
"Name": "HoverToRotate"
},
{
"Name": "RotateToHover"
},
{
"Name": "Idle_Talk"
},
{
"Name": "Merge"
},
{
"Name": "MainDisappear"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Probe_01"
},
{
"Name": "Probe_02"
},
{
"Name": "Probe_03"
}
]
}
]
},
{
"States": [
{
"Name": "Hidden"
},
{
"Name": "Disappear"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Probe_01"
},
{
"Name": "Probe_02"
},
{
"Name": "Probe_03"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
},
{
"$type": "RPG.GameCore.PropEnableCollider",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.PropEnableCollider",
"Enabled": true,
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
}
}
]
},
{
"States": [
{
"Name": "Scan"
},
{
"Name": "Pointed Lv1"
},
{
"Name": "Pointed Lv2"
},
{
"Name": "Pointed Lv3"
},
{
"Name": "FindDrop"
},
{
"Name": "HintFind"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Probe_02"
},
{
"Name": "Probe_03"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
},
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Probe_01"
}
]
}
]
},
{
"States": [
{
"Name": "Part_Appear"
},
{
"Name": "Find"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Probe_02"
},
{
"Name": "Probe_03"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
]
},
{
"States": [
{
"Name": "Appear"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Appear.prefab",
"AttachPoint": "Root",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_probe_scan_appear"
}
}
]
},
{
"States": [
{
"Name": "MainDisappear"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Disappear.prefab",
"AttachPoint": "Root",
"ForceSimulateImmediately": false
}
]
}
]
},
{
"States": [
{
"Name": "Part_Appear"
},
{
"Name": "Find"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Appear.prefab",
"AttachPoint": "Probe_01",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_probe_scan_action"
}
}
]
},
{
"States": [
{
"Name": "Scan",
"NormalizedTime": 0.37
},
{
"Name": "FindDrop",
"NormalizedTime": 0.37
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Scanning.prefab",
"AttachPoint": "ScanPoint",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_probe_scan_effect"
}
}
]
},
{
"States": [
{
"Name": "Pointed Lv1"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Idle_Point_Lv1.prefab",
"AttachPoint": "Probe_01",
"ForceSimulateImmediately": false
},
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_AppearWing.prefab",
"AttachPoint": "Probe_01",
"ForceSimulateImmediately": false
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Idle_Point_Lv1.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_AppearWing.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Pointed Lv2"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Idle_Point_Lv2.prefab",
"AttachPoint": "Probe_01",
"ForceSimulateImmediately": false
},
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_AppearWing.prefab",
"AttachPoint": "Probe_01",
"ForceSimulateImmediately": false
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Idle_Point_Lv2.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_AppearWing.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Pointed Lv3"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Idle_Point_Lv3.prefab",
"AttachPoint": "Probe_01",
"ForceSimulateImmediately": false
},
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_AppearWing.prefab",
"AttachPoint": "Probe_01",
"ForceSimulateImmediately": false
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Idle_Point_Lv3.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_AppearWing.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Disappear"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Disappear.prefab",
"AttachPoint": "Probe_01",
"ForceSimulateImmediately": false
}
]
}
]
},
{
"States": [
{
"Name": "Separate",
"NormalizedTime": 0.95
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Disappear.prefab",
"AttachPoint": "Probe_01",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Disappear.prefab",
"AttachPoint": "Probe_02",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Disappear.prefab",
"AttachPoint": "Probe_03",
"ForceSimulateImmediately": false
}
]
}
]
},
{
"States": [
{
"Name": "Merge"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffectList",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchAdvPropEx"
},
"EffectList": [
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Appear.prefab",
"AttachPoint": "Probe_02",
"ForceSimulateImmediately": false
},
{
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Appear.prefab",
"AttachPoint": "Probe_03",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_probe_merge"
}
}
]
},
{
"States": [
{
"Name": "Separate"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_common_probe_open"
}
}
]
}
],
"DefaultLevelGraphPath": "Config/Level/Props/Common/InitLevelGraph_Prop_Common_Probe_01.json"
}