Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_Aventurine_00_Designer_AnimEvent.json
2025-09-25 21:02:32 +02:00

227 lines
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{
"AnimatorStateEvents": [
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.397,
"EventList": [
{
"$type": "RPG.GameCore.GlobalMainIntensityEffect",
"IsRevert": true,
"FadeDuration": 1
}
]
},
{
"AnimatorStateName": "Idle_Show_01",
"NormalizedTime": 0.378,
"EventList": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Aventurine_00/Eff_Avatar_Aventurine_00_IdleShow01.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
}
]
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "StandBy",
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Hat"
},
{
"Name": "Glass"
},
{
"Name": "Prop"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
]
},
{
"States": [
{
"Name": "MazeSkill",
"ExitInTransition": true
}
],
"OnEnter": [],
"OnExit": [
{
"$type": "RPG.GameCore.GlobalMainIntensityEffect",
"IsRevert": true,
"FadeDuration": 1
},
{
"$type": "RPG.GameCore.PredicateTaskList",
"Predicate": {
"$type": "RPG.GameCore.ByAnd",
"PredicateList": [
{
"$type": "RPG.GameCore.ByAnimatorParam",
"ParamName": "NormalizedTime",
"ParamCompareType": "Less",
"FloatValue": 0.47
},
{
"$type": "RPG.GameCore.ByAnimatorParam",
"ParamName": "NormalizedTime",
"ParamCompareType": "Greater",
"FloatValue": 0.01
}
]
},
"SuccessTaskList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Aventurine_00/Eff_Avatar_Aventurine_00_MazeSkill01_End.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Aventurine_00/Eff_Avatar_Aventurine_00_MazeSkill01_Succeed.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Aventurine_00/Eff_Avatar_Aventurine_00_MazeSkill01_Border.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Aventurine_00/Eff_Avatar_Aventurine_00_MazeSkill01_01.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Aventurine_00/Eff_Avatar_Aventurine_00_MazeSkill01_02.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Aventurine_00/Eff_Avatar_Aventurine_00_MazeSkill01_03.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Aventurine_00/Eff_Avatar_Aventurine_00_MazeSkill01_04.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Idle_Show_02",
"ExitInTransition": true
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Aventurine_00/Eff_Avatar_Aventurine_00_IdleShow02.prefab",
"ForceImmediateFadeOut": false,
"FadeOutRegionStart": 0.12,
"FadeOutRegionEnd": 0.87
}
]
},
{
"States": [
{
"Name": "Idle_Show_01",
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Aventurine_00/Eff_Avatar_Aventurine_00_IdleShow01_Boom.prefab",
"ForceSimulateImmediately": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Aventurine_00/Eff_Avatar_Aventurine_00_IdleShow01.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Aventurine_00/Eff_Avatar_Aventurine_00_IdleShow01_Boom.prefab",
"ForceImmediateFadeOut": false
}
]
}
]
}