mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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218 lines
5.8 KiB
JSON
218 lines
5.8 KiB
JSON
{
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"States": [],
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"AnimEventConfigList": [
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"Config/ConfigAnimEvents/Prop/Audio/Prop_Chap01_RecoveryDoor_01_Audio_AnimEvent.json",
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"Config/ConfigAnimEvents/Prop/Effect/Prop_Chap01_RecoveryDoor_01_Effect_AnimEvent.json",
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"Config/ConfigAnimEvents/Prop/Designer/Prop_Chap01_RecoveryDoor_01_Designer_AnimEvent.json"
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],
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"DisableAnimEventLayers": [
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"Dissolve Layer"
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "Deactivated01"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_Idle_Disable.prefab"
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}
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]
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_Idle_Disable.prefab"
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}
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]
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},
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{
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"States": [
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{
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"Name": "Activing01"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_TriggerEnable.prefab"
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}
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]
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},
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_common_recoverydoor_trigger"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_TriggerEnable.prefab"
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}
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]
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},
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{
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"States": [
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{
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"Name": "Activated01"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_Idle_Enable.prefab"
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}
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]
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},
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_common_recoverydoor_idle"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_Idle_Enable.prefab"
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},
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_common_recoverydoor_idle_stop"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "Hidden01"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_RecoveryDoor_01_Loop01_Lod0.prefab"
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}
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]
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},
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_amphoreus_prop_recoverydoor_small_idle"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_RecoveryDoor_01_Loop01_Lod0.prefab"
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},
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/InteractiveProp/Eff_Chap04_Prop_RecoveryDoor_01_Open01_Lod0.prefab"
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}
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]
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},
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_amphoreus_prop_recoverydoor_small_idle_stop"
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}
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},
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_common_recoverydoor_trigger"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "Deactivated01"
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},
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{
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"Name": "Activating01"
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},
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{
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"Name": "Activated01"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"$type": "RPG.GameCore.TargetFetchAdvPropEx"
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_MAZ_CheckPoint_Idle_Disable02.prefab",
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"AttachPoint": "Root",
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"PositionOffset": {
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"Y": -0.3
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}
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}
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]
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}
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]
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}
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],
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"DefaultLevelGraphPath": "Config/Level/Props/Common/InitLevelGraph_Prop_Common_CheckPoint_ActiveHint.json",
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"PropButtonConfigs": [
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{
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"ID": "Interact",
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"ButtonIcon": {
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"Value": "SpriteOutput/TalkIcon/ChatIcon.png"
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},
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"ButtonText": {
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"Value": "PropName_101"
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}
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}
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]
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} |