mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
274 lines
6.9 KiB
JSON
274 lines
6.9 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Idle_Show_01",
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"NormalizedTime": 0.62,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Bronya_00/Eff_Avatar_Bronya_00_Common_WeaponEnd.prefab"
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}
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]
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_02",
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"NormalizedTime": 0.75,
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"EventList": [
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{
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"$type": "RPG.GameCore.ModifyCharacterFaceMaterial"
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}
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]
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},
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{
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"AnimatorStateName": "Attack_1",
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Bronya_00/Eff_Avatar_Bronya_00_Common_WeaponStart.prefab"
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}
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],
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"Visibility": true,
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"VisibilityApplyDelay": 1
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},
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{
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"$type": "RPG.GameCore.StartAim",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "SkillPointEntityOrNull"
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},
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"TargetAttachPoint": "Root"
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.29,
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"EventList": [
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{
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"$type": "RPG.GameCore.StopAim",
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"TransitTime": 0.3
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.41,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Bronya_00/Eff_Avatar_Bronya_00_Common_WeaponEnd.prefab"
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}
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]
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "MazeSkill",
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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]
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}
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],
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"AllowTriggeringOnTransitionOut": false
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},
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{
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"AnimatorStateName": "MazeSkill",
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"NormalizedTime": 0.45,
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"EventList": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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]
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}
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],
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"AllowTriggeringOnTransitionOut": false
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}
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "Attack_1",
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Bronya_00/Eff_Avatar_Bronya_00_Common_WeaponStart.prefab"
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}
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],
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"Visibility": true,
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"VisibilityApplyDelay": 1
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},
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{
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"$type": "RPG.GameCore.PredicateTaskList",
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"Predicate": {
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"$type": "RPG.GameCore.ByHaveSkillPointEntity"
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},
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"SuccessTaskList": [
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{
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"$type": "RPG.GameCore.StartAim",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "SkillPointEntity"
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},
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"TargetAttachPoint": "Root"
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}
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]
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Bronya_00/Eff_Avatar_Bronya_00_Common_WeaponEnd.prefab"
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}
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]
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},
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{
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"$type": "RPG.GameCore.StopAim"
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}
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]
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},
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{
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"States": [
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{
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"Name": "MazeSkill",
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"NormalizedTime": 0.005,
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"ExitInTransition": true
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}
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],
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"OnEnter": [],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon"
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}
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "Idle_Show_01",
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"NormalizedTime": 0.15,
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Bronya_00/Eff_Avatar_Bronya_00_Common_WeaponStart.prefab"
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}
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],
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"Visibility": true,
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"VisibilityApplyDelay": 1
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.SetAttachmentVisibility",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Weapon",
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"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Bronya_00/Eff_Avatar_Bronya_00_Common_WeaponEnd.prefab"
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}
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]
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}
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]
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},
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{
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"States": [
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{
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"Name": "Idle_Show_02",
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"NormalizedTime": 0.21
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.ModifyCharacterFaceMaterial",
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"ExpressionCheekIntensity": 0.4
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.ModifyCharacterFaceMaterial"
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}
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]
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}
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]
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} |