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turnbasedgamedata/Config/Props/Chap02/Prop_Chap02_Readings_06_Config.json
2025-09-25 21:02:32 +02:00

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{
"States": [
{
"State": "EventOpen",
"AnimName": "Invisible",
"Behavior": "DisableTrigger",
"EnableBillboard": false
},
{
"State": "EventClose",
"AnimName": "Idle",
"Behavior": "EnableTrigger"
},
{
"Behavior": "EnableTrigger",
"ButtonIcon": "SpriteOutput/TalkIcon/ChatIcon.png",
"EnableBillboard": false
},
{
"State": "Open",
"EnableBillboard": false
}
],
"ResidentEffects": [
{
"$type": "RPG.GameCore.TriggerEffect",
"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Scene_Static/Eff_Common_ProjectionReadings_01_IdleProjection01_Lod0.prefab",
"ForceSimulateImmediately": false
}
],
"DisableAnimEventLayers": [
"Dissolve Layer"
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Idle"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_npc_projection_loop"
}
}
]
},
{
"States": [
{
"Name": "Disappear"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerSound",
"SoundName": {
"Value": "Ev_sfx_xianzhou_npc_projection_loop_stop"
}
}
]
}
],
"DefaultLevelGraphPath": "Config/Level/Props/Common/InitLevelGraph_Prop_Common_PickupReadings.json",
"BillboardIconMaxDistance": 10
}