mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
167 lines
3.6 KiB
JSON
167 lines
3.6 KiB
JSON
{
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"DisableAnimEventLayers": [
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"Dissolve Layer"
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "EmptyMove_01"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_empty_moving_up"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_empty_moving_up_stop"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "EmptyMove_02"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_empty_moving"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_empty_moving_stop"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "EmptyMove_03"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_empty_moving_down"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_empty_moving_down_stop"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "FullMove_01"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_full_moving_up"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_full_moving_up_stop"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "FullMove_02"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_full_moving"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_full_moving_stop"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "FullMove_03"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_full_moving_down"
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}
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_full_moving_down_stop"
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}
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},
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_full_unloading"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "EmptyIdle_03"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_xianzhou_polymer_portalframe_empty_loading"
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}
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}
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]
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}
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],
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"LodTemplate": "Prop_Huge"
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} |