Files
turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_4032050.json
2025-08-14 09:43:09 +02:00

71 lines
3.4 KiB
JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Appear.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Appear1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Disappear.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_StandBy_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Weapon.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_WeaponStart.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_MazeAttack_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_MazeAttack_Bullet.prefab"
]
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Skill01_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Skill01_Bullet_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Skill01_Star01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Skill01_Star02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Skill01_WeaponOutside.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Die.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_DieDissolve.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_DieFly.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_DieFlyDissolve.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_DieFlyOverlay.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_DieOverlay.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
},
"Skill01": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Skill01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Skill01_WeaponOutside.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Skill01_Star01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Skill01_Star02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Skill01_Attack.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_W4_Shooter_01/Eff_Monster_W4_Shooter_01_Skill01_Bullet_01.prefab"
]
}
}
}