Files
turnbasedgamedata/Config/ConfigAnimZone/NPCMonster/NPCMonster_XP_Minion03_00_AnimZone.json
2024-10-21 03:16:22 -03:00

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{
"StateGroupZoneConfig": {
"AnimatorStateGroupZoneDescList": [
{
"AnimatorStateNames": [
"StandBy",
"Detect",
"DetectLoop",
"Alert_Loop",
"Alert",
"SpecialStandByBS1",
"SpecialStandBy1",
"SpecialStandByAS1",
"SpecialStandByBS2",
"SpecialStandBy2",
"SpecialStandByAS2"
],
"TransitionType": "Next",
"ZoneList": [
{
"ZoneType": "Standby",
"NTimeEnd": 1.05
}
]
},
{
"AnimatorStateNames": [
"MoveAS_1",
"MoveAS_3",
"Attack"
],
"TransitionType": "Next",
"ZoneList": [
{
"ZoneType": "EnableNavigationMove",
"NTimeEnd": 1.05
}
]
},
{
"AnimatorStateNames": [
"Walk",
"Run",
"MoveAS_1",
"MoveAS_3"
],
"TransitionType": "Next",
"ZoneList": [
{
"ZoneType": "Move"
}
]
},
{
"AnimatorStateNames": [
"StandBy",
"Detect",
"DetectLoop",
"Alert_Loop",
"Alert",
"Alert_Finish",
"SpecialStandByBS1",
"SpecialStandBy1",
"SpecialStandByAS1",
"SpecialStandByBS2",
"SpecialStandBy2",
"SpecialStandByAS2",
"FESpecialStandByBS1",
"FESpecialStandBy1",
"FESpecialStandByAS1"
],
"TransitionType": "Next",
"ZoneList": [
{
"ZoneType": "Idle"
}
]
},
{
"AnimatorStateNames": [
"Alert_Loop",
"Alert",
"Alert_Finish",
"SpecialStandByBS1",
"SpecialStandBy1",
"SpecialStandByAS1",
"SpecialStandByBS2",
"SpecialStandBy2",
"SpecialStandByAS2",
"FESpecialStandByBS1",
"FESpecialStandBy1",
"FESpecialStandByAS1",
"BreakAS"
],
"TransitionType": "Next",
"ZoneList": [
{
"ZoneType": "ForbidRotation",
"NTimeEnd": 1.05
}
]
},
{
"AnimatorStateNames": [
"SpecialStandByBS1",
"SpecialStandBy1",
"SpecialStandByAS1",
"SpecialStandByBS2",
"SpecialStandBy2",
"SpecialStandByAS2",
"FESpecialStandByBS1",
"FESpecialStandBy1",
"FESpecialStandByAS1"
],
"TransitionType": "Next",
"ZoneList": [
{
"ZoneType": "ForbidAtk"
}
]
}
]
}
}