mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
904 lines
26 KiB
JSON
904 lines
26 KiB
JSON
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"Type": "SwitchPerform"
|
|
}
|
|
],
|
|
"OnExit": []
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill02"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TransferMahJongLayoutEffect",
|
|
"SourceUniqueEffectName": "MajiangLayout",
|
|
"TargetUniqueEffectName": "MajiangLayoutBpReady"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayoutBpReady",
|
|
"IsHide": false,
|
|
"IsFade": true
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayout"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill02toSkill01"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TransferMahJongLayoutEffect",
|
|
"SourceUniqueEffectName": "MajiangLayoutBpReady",
|
|
"TargetUniqueEffectName": "MajiangLayout"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayout",
|
|
"IsHide": false,
|
|
"IsFade": true
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayoutBpReady"
|
|
}
|
|
],
|
|
"OnExit": []
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "StandBy",
|
|
"ReEnterOnStateLoop": true
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayout"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayoutBpReady"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill01_EX_Ready_Loop.prefab"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill01_EX_Weapon_Loop.prefab"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill02_Loop.prefab",
|
|
"IsNeedFadeOut": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill03",
|
|
"ReEnterOnStateLoop": true
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayout"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayoutBpReady"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill01_EX_Ready_Loop.prefab"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill01_EX_Weapon_Loop.prefab"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill03_Ready"
|
|
},
|
|
{
|
|
"Name": "Skill03_Ready_Loop"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TransferMahJongLayoutEffect",
|
|
"SourceUniqueEffectName": "MajiangLayoutBpReady",
|
|
"TargetUniqueEffectName": "MajiangLayout"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayout"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayoutBpReady"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill01_EX_Ready_Loop.prefab"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill01_EX_Weapon_Loop.prefab"
|
|
}
|
|
],
|
|
"OnExit": []
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill01toSkill02"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TransferMahJongLayoutEffect",
|
|
"SourceUniqueEffectName": "MajiangLayout",
|
|
"TargetUniqueEffectName": "MajiangLayoutBpReady"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayoutBpReady",
|
|
"IsHide": false,
|
|
"IsFade": true
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayout"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.TriggerAutoLayoutTransferPerform",
|
|
"UniqueEffectName": "MajiangLayoutBpReady",
|
|
"Type": "MaxHighlightPerform"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill02_Ready_Loop"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayout"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayoutBpReady",
|
|
"IsHide": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.TransferMahJongLayoutEffect",
|
|
"SourceUniqueEffectName": "MajiangLayout",
|
|
"TargetUniqueEffectName": "MajiangLayoutBpReady"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill02_Loop.prefab"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.TriggerAutoLayoutTransferPerform",
|
|
"UniqueEffectName": "MajiangLayoutBpReady",
|
|
"Type": "SwitchPerform"
|
|
}
|
|
],
|
|
"OnExit": []
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill01_Ready_Special"
|
|
},
|
|
{
|
|
"Name": "Skill01_Ready"
|
|
},
|
|
{
|
|
"Name": "Skill03_Ready"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill02_Loop.prefab",
|
|
"IsNeedFadeOut": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill02_Weapon.prefab",
|
|
"IsNeedFadeOut": false
|
|
}
|
|
],
|
|
"OnExit": [
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_PassiveSkill_Tong.prefab",
|
|
"IsNeedFadeOut": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_PassiveSkill_Hua.prefab",
|
|
"IsNeedFadeOut": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_PassiveSkill_Wan.prefab",
|
|
"IsNeedFadeOut": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_PassiveSkill_Yu.prefab",
|
|
"IsNeedFadeOut": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill03_Ready"
|
|
},
|
|
{
|
|
"Name": "Skill03_Ready_Loop"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill03_Ready.prefab"
|
|
}
|
|
],
|
|
"OnExit": [
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill03_Ready.prefab"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill01toSkill02",
|
|
"NormalizedTime": 0.01
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill02_Loop.prefab"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.TriggerEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill02_Weapon.prefab"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.HideEffectAutoLayout",
|
|
"UniqueEffectName": "MajiangLayout"
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.VCameraNoiseChange"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill02toSkill01"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill02_Loop.prefab",
|
|
"IsNeedFadeOut": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.RemoveEffect",
|
|
"TargetType": {
|
|
"$type": "RPG.GameCore.TargetAlias",
|
|
"Alias": "Caster"
|
|
},
|
|
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_Skill02_Weapon.prefab",
|
|
"IsNeedFadeOut": false
|
|
},
|
|
{
|
|
"$type": "RPG.GameCore.VCameraNoiseChange",
|
|
"AmplitudeGain": 1,
|
|
"FrequencyGain": 1
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Skill02_Ready_Loop"
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.VCameraNoiseChange",
|
|
"IgnoreActionWaitOrder": true
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |