Files
turnbasedgamedata/Config/ConfigAnimEvents/Avatar/Designer/Avatar_Robin_00_Designer_AnimEvent.json
2025-02-24 07:50:34 -03:00

407 lines
8.6 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Revive",
"NormalizedTime": 0.644,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Common_WeaponStart.prefab"
}
]
}
]
},
{
"AnimatorStateName": "Die",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Fly",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
},
{
"AnimatorStateName": "Die_Fly_Limbo",
"NormalizedTime": 0.9,
"EventList": [
{
"$type": "RPG.GameCore.TriggerDeadHandler"
}
]
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Skill01"
},
{
"Name": "Skill01toSkill02"
},
{
"Name": "Skill02toSkill01"
},
{
"Name": "Skill02"
},
{
"Name": "Skill03"
},
{
"Name": "Skill03_Ready"
},
{
"Name": "Skill03_Ready_Loop"
},
{
"Name": "Skill03_Loop"
},
{
"Name": "Skill03_End"
},
{
"Name": "Die_Limbo"
},
{
"Name": "Die_Hit"
},
{
"Name": "Die"
},
{
"Name": "Die_Loop"
},
{
"Name": "Revive"
},
{
"Name": "Hit_H"
},
{
"Name": "Hit_H_Break"
},
{
"Name": "Hit_H_Stun"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.EnableEmotion",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.EnableEmotion",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Enable": true
}
]
},
{
"States": [
{
"Name": "Hit_Stun"
},
{
"Name": "Hit"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetBaseHitStateSpeed",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetBaseHitStateSpeed",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"Value": 1
}
]
},
{
"States": [
{
"Name": "Die",
"NormalizedTime": 0.142
},
{
"Name": "Die_Limbo",
"NormalizedTime": 0.142
},
{
"Name": "Die_Hit",
"NormalizedTime": 0.142
},
{
"Name": "Die_Fly",
"NormalizedTime": 0.142
},
{
"Name": "Die_Fly_Limbo",
"NormalizedTime": 0.142
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Common_WeaponEnd.prefab"
}
],
"Scale": {}
}
],
"OnExit": []
},
{
"States": [
{
"Name": "Revive"
}
],
"OnEnter": [],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Common_WeaponStart.prefab"
}
],
"IsReset": true
}
]
},
{
"States": [
{
"Name": "Skill03_Ready"
},
{
"Name": "Skill03_Ready_Loop"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Skill03_Ready.prefab"
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Skill03_Ready.prefab"
}
]
},
{
"States": [
{
"Name": "Skill01toSkill02"
},
{
"Name": "Skill02_Ready_Loop"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Skill02_Ready.prefab"
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Robin_00/Eff_Avatar_Robin_00_Skill02_Ready.prefab"
}
]
},
{
"States": [
{
"Name": "StandBy"
},
{
"Name": "Skill01toSkill02"
},
{
"Name": "Skill02toSkill01"
},
{
"Name": "Skill01_Ready"
},
{
"Name": "Skill01_Ready_Loop"
},
{
"Name": "Skill02_Ready_Loop"
},
{
"Name": "Skill03"
},
{
"Name": "Skill03_Ready"
},
{
"Name": "Skill03_Ready_Loop"
},
{
"Name": "Skill03_Loop"
},
{
"Name": "Skill03_End"
},
{
"Name": "Die",
"NormalizedTime": 0.142
},
{
"Name": "Die_Loop",
"NormalizedTime": 0.142
},
{
"Name": "Die_Limbo",
"NormalizedTime": 0.142
},
{
"Name": "Die_Hit",
"NormalizedTime": 0.142
},
{
"Name": "Die_Fly",
"NormalizedTime": 0.142
},
{
"Name": "Die_Fly_Limbo",
"NormalizedTime": 0.142
},
{
"Name": "Stun_Occur"
},
{
"Name": "Stun_Loop"
},
{
"Name": "Stun_Recover"
},
{
"Name": "Stagger"
},
{
"Name": "Stagger_Loop"
},
{
"Name": "Stagger_Recover"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Feather"
}
],
"Scale": {}
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Feather"
}
],
"IsReset": true
}
]
}
]
}