Files
turnbasedgamedata/Config/ConfigCharacter/LocalPlayer/LocalPlayer_PlayerBoy_30_Config.json
2025-07-03 10:50:43 +02:00

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{
"IsHero": true,
"CharacterBodySize": "Lad",
"ShoesType": "sneaker",
"LockTargetDistance": 10,
"AnimEventConfigList": [
"Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_PlayerBoy_30_Effect_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Effect/Common/LocalPlayer_Common_Lad_Effect_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Audio/LocalPlayer_PlayerBoy_30_Audio_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Audio/Common/LocalPlayer_Lad_Move_Audio_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Designer/LocalPlayer_PlayerBoy_30_Designer_AnimEvent.json",
"Config/ConfigAnimEvents/LocalPlayer/Designer/Common/LocalPlayer_Common_Lad_Designer_AnimEvent.json"
],
"CommonAnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/Common/LocalPlayer_Common_Lad_AnimZone.json",
"AnimZoneConfigPath": "Config/ConfigAnimZone/LocalPlayer/LocalPlayer_PlayerBoy_30_AnimZone.json",
"LookAtPhoneStartConfigPath": "Config/Level/Common_LG/LookatPhoneBS.json",
"LookAtPhoneEndConfigPath": "Config/Level/Common_LG/LookatPhoneAS.json",
"PhonePrefabPath": "Characters/CharacterPhonePrefabs/Player_Lad_PlayerBoy_LookAtPhone_00.prefab",
"SkillList": [
{
"Name": "NormalAtk",
"UseType": "UIButtonClick",
"TargetInfo": {
"TargetType": "EnemySelect"
},
"EntryAbility": "LocalPlayer_PlayerBoy_30_NormalAtk01"
},
{
"Name": "MazeSkill",
"AdventureSkillType": "MazeSkill",
"UseType": "UIButtonClick",
"TargetInfo": {
"TargetType": "Caster"
},
"EntryAbility": "LocalPlayer_PlayerBoy_30_MazeSkill",
"CoolDown": 1
},
{
"Name": "MazeCommonPassve01",
"UseType": "Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"EntryAbility": "LocalPlayer_CommonAbility_AttackBreak"
},
{
"Name": "MazeCommonPassve01",
"UseType": "Passive",
"TargetInfo": {
"TargetType": "Caster"
},
"EntryAbility": "LocalPlayer_PlayerBoy_30_BeforeBattleDebuffListener"
}
],
"AbilityList": [
"LocalPlayer_PlayerBoy_30_NormalAtk01",
"LocalPlayer_PlayerBoy_30_MazeSkill",
"LocalPlayer_CommonAbility_AttackBreak",
"LocalPlayer_PlayerBoy_30_BeforeBattleDebuffListener"
],
"DynamicValues": {
"Floats": {
"692437857": {
"ReadInfo": {
"Type": "SkillParam",
"TriggerKey": "SkillMaze",
"Index": 0
}
}
}
},
"EnableFootIK": true,
"DisableAnimEventLayers": [
"Riboon Layer"
],
"HideWeaponList": [
"Weapon_00_JNT"
]
}