Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_Silwolf_00_Effect_AnimEvent.json
2025-09-25 21:02:32 +02:00

224 lines
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{
"AnimatorStateEvents": [
{
"AnimatorStateName": "StandBy",
"EventList": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Silwolf_00/Eff_Avatar_Silwolf_00_Common_Lightsaber_Loop_Setup.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"AnimatorStateName": "Attack_1",
"EventList": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Silwolf_00/Eff_Avatar_Silwolf_00_Common_Lightsaber_Loop_Setup.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.026,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Silwolf_00/Eff_Avatar_Silwolf_00_MazeAttack_Start01.prefab",
"AttachPoint": "EffectScale",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.021,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Silwolf_00/Eff_Avatar_Silwolf_00_Common_Lightsaber_Loop_Setup.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.172,
"EventList": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Silwolf_00/Eff_Avatar_Silwolf_00_Common_Lightsaber_Loop_Setup.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.05,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Silwolf_00/Eff_Avatar_Silwolf_00_MazeSkill01_Start01.prefab",
"AttachPoint": "Lightsaber",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Idle_Show_02",
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Silwolf_00/Eff_Avatar_Silwolf_00_IdleShow_02.prefab",
"ForceSimulateImmediately": false
}
]
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Rush"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_SpeedLine_01.prefab",
"ForceSimulateImmediately": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_SpeedLine_01.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Idle_Show_01",
"NormalizedTime": 0.368,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Silwolf_00/Eff_Avatar_Silwolf_00_IdleShow_01.prefab",
"ForceSimulateImmediately": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Silwolf_00/Eff_Avatar_Silwolf_00_IdleShow_01.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Idle_Show_02",
"ExitInTransition": true
}
],
"OnEnter": [],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Silwolf_00/Eff_Avatar_Silwolf_00_IdleShow_02.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Attack_1",
"NormalizedTime": 0.021,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Silwolf_00/Eff_Avatar_Silwolf_00_Common_Lightsaber_Loop_Setup.prefab",
"ForceSimulateImmediately": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Silwolf_00/Eff_Avatar_Silwolf_00_Common_Lightsaber_Loop_Setup.prefab",
"IsNeedFadeOut": false,
"ForceImmediateFadeOut": false
}
]
}
]
}