Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_Sampo_00_Effect_AnimEvent.json
2025-09-25 21:02:32 +02:00

86 lines
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{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Attack_1",
"NormalizedTime": 0.025,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_MazeAttack_Hit01.prefab",
"AttachPoint": "EffectScale",
"PositionOffset": {
"X": 0,
"Y": 0,
"Z": 1.2
},
"ForceSimulateImmediately": false
}
]
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Rush"
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_SpeedLine_01.prefab",
"ForceSimulateImmediately": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_SpeedLine_01.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"States": [
{
"Name": "Idle_Show_01",
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_IdlwShow_01.prefab",
"ForceSimulateImmediately": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_IdlwShow_01.prefab",
"ForceImmediateFadeOut": false
}
]
}
]
}