mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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86 lines
2.2 KiB
JSON
86 lines
2.2 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.025,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_MazeAttack_Hit01.prefab",
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"AttachPoint": "EffectScale",
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"PositionOffset": {
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"X": 0,
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"Y": 0,
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"Z": 1.2
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},
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"ForceSimulateImmediately": false
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}
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]
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}
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],
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"AnimatorStateGroupEvents": [
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{
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"States": [
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{
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"Name": "Rush"
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_SpeedLine_01.prefab",
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"ForceSimulateImmediately": false
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Common_SpeedLine_01.prefab",
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"ForceImmediateFadeOut": false
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}
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]
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},
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{
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"States": [
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{
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"Name": "Idle_Show_01",
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"ExitInTransition": true
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}
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_IdlwShow_01.prefab",
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"ForceSimulateImmediately": false
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}
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],
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"OnExit": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Sampo_00/Eff_Avatar_Sampo_00_IdlwShow_01.prefab",
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"ForceImmediateFadeOut": false
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}
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]
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}
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]
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} |