Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_Saber_00_Effect_AnimEvent.json
2025-09-25 21:02:32 +02:00

63 lines
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{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Attack_1",
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeAttack_Fenwei.prefab",
"ForceSimulateImmediately": false
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.122222,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_MazeSkill01.prefab",
"ForceSimulateImmediately": false
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Idle_Show_02",
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_IdleShow_02.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "Idle_Show_02",
"NormalizedTime": 0.471103,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetFetchCaster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Saber_00/Eff_Avatar_Saber_00_IdleShow_02_Eye.prefab",
"ForceSimulateImmediately": false
}
]
}
],
"AnimatorStateGroupEvents": []
}