Files
turnbasedgamedata/Config/ConfigAnimEvents/LocalPlayer/Effect/LocalPlayer_Qingque_00_Effect_AnimEvent.json
2025-09-25 21:02:32 +02:00

294 lines
8.1 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Attack_1",
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeAttack_Fire.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.07164179,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Star02.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.07761194,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Star01.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.280597,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Star03.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.106,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Star04.prefab",
"ForceSimulateImmediately": false
}
]
},
{
"AnimatorStateName": "MazeSkill",
"NormalizedTime": 0.13,
"EventList": [
{
"$type": "RPG.GameCore.StopEffectFollow",
"EffectList": [
"Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Star01.prefab",
"Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_MazeSkill01_Star04.prefab"
]
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Idle_Show_01",
"NormalizedTime": 0.695,
"EventList": [
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_01_End.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
],
"IsReset": true
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_01_Start.prefab",
"ForceImmediateFadeOut": false
}
]
},
{
"AnimatorStateName": "Idle_Show_02",
"NormalizedTime": 0.824,
"EventList": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_02_End.prefab"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
]
}
],
"AnimatorStateGroupEvents": [
{
"States": [
{
"Name": "Idle_Show_01",
"NormalizedTime": 0.459,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
],
"IsReset": true
},
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Eff_Weapon"
}
]
},
{
"$type": "RPG.GameCore.TriggerEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_01_Start.prefab",
"ForceSimulateImmediately": false
}
],
"OnExit": [
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_01_Start.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.SetAttachmentVisibility",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Eff_Weapon"
}
],
"Visibility": true
},
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
}
]
},
{
"States": [
{
"Name": "Idle_Show_02",
"NormalizedTime": 0.06,
"ExitInTransition": true
}
],
"OnEnter": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_02_Start.prefab"
}
]
}
],
"OnExit": [
{
"$type": "RPG.GameCore.SetAttachmentScale",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"AttachPoints": [
{
"Name": "Weapon",
"TriggerEffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_02_End.prefab"
}
],
"Scale": {
"X": 0,
"Y": 0,
"Z": 0
}
},
{
"$type": "RPG.GameCore.RemoveEffect",
"TargetType": {
"$type": "RPG.GameCore.TargetAlias",
"Alias": "Caster"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Avatar/Eff_Qingque_00/Eff_Avatar_Qingque_00_IdleShow_02_Start.prefab",
"ForceImmediateFadeOut": false
}
]
}
]
}