mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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321 lines
8.0 KiB
JSON
321 lines
8.0 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.0002857143,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_atk_maze_jingliu"
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}
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]
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},
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{
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_atk_maze_jingliu"
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}
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]
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},
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{
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu"
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}
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]
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},
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{
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu"
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}
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]
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},
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{
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"EventList": [
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{
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}
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]
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},
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{
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu_heavy"
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}
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{
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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}
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{
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{
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}
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{
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{
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu_light"
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}
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{
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"EventList": [
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{
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}
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{
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu_light"
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}
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{
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu_walk"
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}
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{
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu_light"
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}
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]
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},
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{
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"AnimatorStateName": "RunBS_L",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu_light"
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}
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]
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},
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{
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu_light"
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}
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]
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},
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{
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"AnimatorStateName": "WalktoStop_L",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu_walk"
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}
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},
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{
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"AnimatorStateName": "WalktoStop_R",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu_walk"
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}
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]
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},
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{
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"AnimatorStateName": "RunStop_R",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu_walk"
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}
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]
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},
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{
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"AnimatorStateName": "RunStop_L",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu_walk"
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}
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]
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},
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{
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"AnimatorStateName": "FastRunStop_R",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu_long",
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"StopOnAnimStateExit": "FastRunStop_R"
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}
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]
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},
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{
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"AnimatorStateName": "MazeSkill",
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"NormalizedTime": 2.4E-05,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_skill_maze_jingliu",
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"StopOnAnimStateExit": "MazeSkill"
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}
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]
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},
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{
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"AnimatorStateName": "MazeSkill",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_Skill_maze_jingliu"
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}
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{
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"AnimatorStateName": "Idle_Show_01",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_idleshow_avatar_jingliu_01",
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"StopOnAnimStateExit": "Idle_Show_01"
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{
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"AnimatorStateName": "Idle_Show_01",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_common_footsteps_runtofastrun_r"
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_01",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_idleshow_maze_jingliu_01",
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"StopOnAnimStateExit": "Idle_Show_01"
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}
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]
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{
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"AnimatorStateName": "Idle_Show_02",
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"NormalizedTime": 0.01333333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_idleshow_avatar_jingliu_02",
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"StopOnAnimStateExit": "Idle_Show_02"
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}
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{
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"AnimatorStateName": "Idle_Show_02",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_common_footsteps_runtofastrun_r"
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_02",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_common_footsteps_runtofastrun_r"
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_02",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_idleshow_maze_jingliu_02",
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"StopOnAnimStateExit": "Idle_Show_02"
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}
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]
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}
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],
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"AnimatorBehaviourEvents": [
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{
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"EventUniqueKey": "Run2FastRun",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_jingliu_fastrunbs"
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}
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]
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}
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]
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} |