mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
291 lines
7.2 KiB
JSON
291 lines
7.2 KiB
JSON
{
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"AnimatorStateEvents": [
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{
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"AnimatorStateName": "Attack_1",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_atk_maze_evernight"
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}
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]
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},
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{
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"AnimatorStateName": "Attack_1",
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"NormalizedTime": 0.004255,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Evernight_MazeAttack",
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"StopOnAnimStateExit": "Attack_1"
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}
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]
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},
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{
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"AnimatorStateName": "FastRun_TurnRight_L",
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"NormalizedTime": 0.092248,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_light"
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}
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]
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},
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{
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"AnimatorStateName": "FastRun_TurnRight_L",
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"NormalizedTime": 0.634442,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_heavy"
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}
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]
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},
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{
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"AnimatorStateName": "FastRunStop_R",
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"NormalizedTime": 0.048333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_long",
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"StopOnAnimStateExit": "FastRunStop_R"
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_01",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_idleshow_maze_evernight_01",
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"StopOnAnimStateExit": "Idle_Show_01"
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_01",
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"NormalizedTime": 0.001667,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Evernight_idleshow_01",
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"StopOnAnimStateExit": "Idle_Show_01"
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_02",
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"NormalizedTime": 0.001042,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_idleshow_maze_evernight_02",
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"StopOnAnimStateExit": "Idle_Show_02"
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}
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]
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},
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{
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"AnimatorStateName": "Idle_Show_02",
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"NormalizedTime": 0.001042,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Evernight_idleshow_02",
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"StopOnAnimStateExit": "Idle_Show_02"
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}
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]
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},
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{
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"AnimatorStateName": "MazeSkill",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_vo_avatar_skill_maze_evernight"
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}
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]
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},
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{
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"AnimatorStateName": "MazeSkill",
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"NormalizedTime": 0.004464,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_avatar_Evernight_MazeSkill",
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"StopOnAnimStateExit": "MazeSkill",
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"StopTransitionDuration": 1
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}
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]
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},
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{
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"AnimatorStateName": "Run",
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"NormalizedTime": 0.469156,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight"
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}
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]
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},
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{
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"AnimatorStateName": "Run",
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"NormalizedTime": 0.964619,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnLeft_L",
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"NormalizedTime": 0.058333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_walk"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnLeft_L",
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"NormalizedTime": 0.666667,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_light"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnLeft_R",
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"NormalizedTime": 0.136667,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_walk"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnLeft_R",
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"NormalizedTime": 0.656667,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_light"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnRight_L",
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"NormalizedTime": 0.136099,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_walk"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnRight_L",
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"NormalizedTime": 0.648597,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_light"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnRight_R",
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"NormalizedTime": 0.088333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_walk"
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}
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]
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},
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{
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"AnimatorStateName": "Run_TurnRight_R",
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"NormalizedTime": 0.678333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_light"
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}
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]
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},
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{
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"AnimatorStateName": "RunBS_L",
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"NormalizedTime": 0.505,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_light"
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}
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]
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},
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{
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"AnimatorStateName": "RunBS_R",
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"NormalizedTime": 0.532231,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_light"
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}
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]
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},
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{
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"AnimatorStateName": "RunStop_L",
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"NormalizedTime": 0.061667,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_walk"
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}
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]
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},
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{
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"AnimatorStateName": "RunStop_R",
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"NormalizedTime": 0.088333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_walk"
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}
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]
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},
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{
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"AnimatorStateName": "WalktoStop_L",
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"NormalizedTime": 0.009413,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_walk"
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}
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]
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},
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{
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"AnimatorStateName": "WalktoStop_R",
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"NormalizedTime": 0.008333,
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_walk"
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}
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]
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}
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],
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"AnimatorBehaviourEvents": [
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{
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"EventUniqueKey": "Run2FastRun",
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"EventList": [
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{
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"$type": "RPG.GameCore.TriggerSoundInAnim",
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"SoundName": "Ev_sfx_foley_avatar_Evernight_fastrunbs"
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}
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]
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}
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],
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"AnimatorStateGroupEvents": []
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} |