mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
311 lines
7.7 KiB
JSON
311 lines
7.7 KiB
JSON
{
|
|
"AnimatorStateEvents": [
|
|
{
|
|
"AnimatorStateName": "Attack_1",
|
|
"NormalizedTime": 0.01,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_MazeAttack_Boothill",
|
|
"StopOnAnimStateExit": "Attack_1"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Attack_1",
|
|
"NormalizedTime": 0.335,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_MazeAttack_putGun_Boothill"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "FastRun_TurnRight_L",
|
|
"NormalizedTime": 0.105,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_heavy"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "FastRun_TurnRight_L",
|
|
"NormalizedTime": 0.77,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "FastRunStop_R",
|
|
"NormalizedTime": 0.001666667,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_long",
|
|
"StopOnAnimStateExit": "FastRunStop_R"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Idle_Show_01",
|
|
"NormalizedTime": 0.001757469,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_idleshow_avatar_Boothill_01",
|
|
"StopOnAnimStateExit": "Idle_Show_01"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Idle_Show_02",
|
|
"NormalizedTime": 0.001923077,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_vo_avatar_idleshow_maze_boothill_02",
|
|
"StopOnAnimStateExit": "Idle_Show_02"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Idle_Show_02",
|
|
"NormalizedTime": 0.07666666,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_idleshow_avatar_Boothill_02",
|
|
"StopOnAnimStateExit": "Idle_Show_02"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "MazeSkill",
|
|
"NormalizedTime": 0.003846154,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_vo_avatar_skill_maze_boothill"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "MazeSkill",
|
|
"NormalizedTime": 0.01,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_MazeSkill_Boothill",
|
|
"StopOnAnimStateExit": "MazeSkill",
|
|
"StopTransitionDuration": 1
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "MazeSkill",
|
|
"NormalizedTime": 0.4266666,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_MazeSkill_PutGun_Boothill",
|
|
"StopOnAnimStateExit": "MazeSkill"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run",
|
|
"NormalizedTime": 0.4516667,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run",
|
|
"NormalizedTime": 0.9516667,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnLeft_L",
|
|
"NormalizedTime": 0.04166667,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnLeft_L",
|
|
"NormalizedTime": 0.5683333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnLeft_R",
|
|
"NormalizedTime": 0.1183333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnLeft_R",
|
|
"NormalizedTime": 0.5166667,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnRight_L",
|
|
"NormalizedTime": 0.1166667,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnRight_L",
|
|
"NormalizedTime": 0.5283333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnRight_R",
|
|
"NormalizedTime": 0.07,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Run_TurnRight_R",
|
|
"NormalizedTime": 0.5833334,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "RunBS_L",
|
|
"NormalizedTime": 0.4816667,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "RunBS_R",
|
|
"NormalizedTime": 0.49,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_light"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "RunStop_L",
|
|
"NormalizedTime": 0.1183333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_walk"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "RunStop_R",
|
|
"NormalizedTime": 0.1333333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_walk"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "WalktoStop_L",
|
|
"NormalizedTime": 0.005,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_walk"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "WalktoStop_R",
|
|
"NormalizedTime": 0.006666667,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_walk"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"AnimatorBehaviourEvents": [
|
|
{
|
|
"EventUniqueKey": "Run2FastRun",
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_foley_avatar_Boothill_fastrunbs"
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"AnimatorStateGroupEvents": [
|
|
{
|
|
"States": [
|
|
{
|
|
"Name": "Attack_1",
|
|
"NormalizedTime": 0.005
|
|
}
|
|
],
|
|
"OnEnter": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_vo_avatar_atk_maze_boothill",
|
|
"StopOnAnimStateExit": "Attack_1"
|
|
}
|
|
],
|
|
"OnExit": []
|
|
}
|
|
]
|
|
} |