mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
541 lines
13 KiB
JSON
541 lines
13 KiB
JSON
{
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"DisableAnimEventLayers": [
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"Emission Layer",
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"Dissolve Layer"
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{
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{
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{
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{
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{
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{
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{
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"Name": "Probe_01"
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{
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{
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{
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{
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"Name": "Scan"
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{
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"Name": "Pointed Lv1"
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{
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"Name": "Pointed Lv2"
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{
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"Name": "Pointed Lv3"
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{
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"Name": "FindDrop"
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{
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"Name": "HintFind"
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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{
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"Name": "Probe_02"
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},
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{
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"Name": "Probe_03"
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"Scale": {
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"Alias": "Caster"
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{
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"Name": "Probe_01"
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{
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"States": [
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{
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"Name": "Part_Appear"
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{
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"Name": "Find"
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],
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"OnEnter": [
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{
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"$type": "RPG.GameCore.SetAttachmentScale",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AttachPoints": [
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{
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"Name": "Probe_02"
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},
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{
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"Name": "Probe_03"
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}
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"Scale": {
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"Y": 0,
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"Z": 0
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{
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"States": [
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{
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"Name": "Appear"
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Appear.prefab",
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"AttachPoint": "Root"
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}
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]
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},
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_common_probe_scan_appear"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "MainDisappear"
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Disappear.prefab",
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"AttachPoint": "Root"
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}
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}
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]
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{
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"States": [
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{
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"Name": "Part_Appear"
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},
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{
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"Name": "Find"
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Appear.prefab",
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"AttachPoint": "Probe_01"
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}
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]
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},
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_common_probe_scan_action"
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}
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}
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{
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"States": [
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{
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"Name": "Scan",
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{
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"Name": "FindDrop",
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{
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Scanning.prefab",
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"AttachPoint": "ScanPoint"
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}
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]
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},
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_common_probe_scan_effect"
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}
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]
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},
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{
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"States": [
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{
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"Name": "Pointed Lv1"
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Idle_Point_Lv1.prefab",
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"AttachPoint": "Probe_01"
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},
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_AppearWing.prefab",
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"AttachPoint": "Probe_01"
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}
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Idle_Point_Lv1.prefab"
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{
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}
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},
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{
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"States": [
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{
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"Name": "Pointed Lv2"
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{
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Idle_Point_Lv2.prefab",
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"AttachPoint": "Probe_01"
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_AppearWing.prefab",
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"AttachPoint": "Probe_01"
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}
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{
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{
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{
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"States": [
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{
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"Name": "Pointed Lv3"
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{
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Idle_Point_Lv3.prefab",
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"AttachPoint": "Probe_01"
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_AppearWing.prefab",
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"AttachPoint": "Probe_01"
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}
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Idle_Point_Lv3.prefab"
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{
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"Name": "Disappear"
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Disappear.prefab",
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"AttachPoint": "Probe_01"
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}
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}
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{
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"States": [
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{
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"Name": "Separate",
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{
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Disappear.prefab",
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"AttachPoint": "Probe_01"
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}
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Disappear.prefab",
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"AttachPoint": "Probe_02"
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}
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Disappear.prefab",
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"AttachPoint": "Probe_03"
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}
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{
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"States": [
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{
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"Name": "Merge"
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerEffectList",
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"TargetType": {
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},
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"EffectList": [
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Appear.prefab",
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"AttachPoint": "Probe_02"
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},
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{
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"EffectPath": "Effects/Eff_Prefab/Eff_Scene/Interactive Object/Eff_Common_Probe_01_Part_Appear.prefab",
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"AttachPoint": "Probe_03"
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}
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]
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},
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_common_probe_merge"
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}
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}
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]
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},
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{
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"States": [
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{
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"Name": "Separate"
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"OnEnter": [
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{
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"$type": "RPG.GameCore.TriggerSound",
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"SoundName": {
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"Value": "Ev_sfx_common_probe_open"
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}
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}
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]
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}
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],
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"DefaultLevelGraphPath": "Config/Level/Props/Common/InitLevelGraph_Prop_Common_Probe_01.json"
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|
} |