mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
synced 2026-03-05 15:55:55 +08:00
185 lines
4.5 KiB
JSON
185 lines
4.5 KiB
JSON
{
|
|
"AnimatorStateEvents": [
|
|
{
|
|
"AnimatorStateName": "Skill01_Ready",
|
|
"NormalizedTime": 7.5E-05,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_turn_begin_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill02toSkill01",
|
|
"NormalizedTime": 4.444444E-05,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_atk_select_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill01toSkill02",
|
|
"NormalizedTime": 3.473684E-07,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_skill_select_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "PassiveSkill",
|
|
"NormalizedTime": 3.529411E-05,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_skill_passive_cast_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Hit_H",
|
|
"NormalizedTime": 0.001666667,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_vo_avatar_hit_heavy_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Die",
|
|
"NormalizedTime": 5.454545E-05,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_die_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Die",
|
|
"NormalizedTime": 0.003333333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_vo_avatar_die_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Die_Hit",
|
|
"NormalizedTime": 5.454545E-06,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_die_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Die_Hit",
|
|
"NormalizedTime": 0.003333333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_vo_avatar_die_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Die_Limbo",
|
|
"NormalizedTime": 5.454545E-05,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_die_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Die_Limbo",
|
|
"NormalizedTime": 0.003333333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_vo_avatar_die_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill01",
|
|
"NormalizedTime": 3.529411E-05,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_atk_cast_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill01",
|
|
"NormalizedTime": 0.2133333,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_vo_avatar_atk_cast_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill02",
|
|
"NormalizedTime": 2.870813E-05,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_skill_cast_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill02",
|
|
"NormalizedTime": 0.07333334,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_vo_avatar_skill_cast_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 1.488834E-05,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_ultra_skill_cast_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Skill03",
|
|
"NormalizedTime": 0.015,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_vo_avatar_ultra_skill_cast_yanqing"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"AnimatorStateName": "Stagger_Recover",
|
|
"NormalizedTime": 0.0006060606,
|
|
"EventList": [
|
|
{
|
|
"$type": "RPG.GameCore.TriggerSoundInAnim",
|
|
"SoundName": "Ev_sfx_avatar_common_stagger_recover",
|
|
"StopOnAnimStateExit": "Stagger_Recover"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |