Files
turnbasedgamedata/Config/ConfigAnimEvents/Avatar/Audio/Avatar_TheHerta_00_Audio_AnimEvent.json
2025-02-24 07:50:34 -03:00

228 lines
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{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Die",
"NormalizedTime": 0.008264,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_theherta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Die",
"NormalizedTime": 0.015,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Die_TheHerta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 0.015,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Die_TheHerta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 0.008264,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_theherta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 0.015,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Die_TheHerta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 0.008264,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_theherta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Hit_H",
"NormalizedTime": 0.007692,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_hit_heavy_theherta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill01",
"NormalizedTime": 0.005,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_atk_cast_theherta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill01",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill01_TheHerta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill01_Ready",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill01_Ready_TheHerta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill01toSkill02",
"NormalizedTime": 0.005,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill01toSkill02_TheHerta",
"StopOnAnimStateExit": "Skill01toSkill02"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 0.004167,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_skill_cast_theherta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 0.015,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill02_TheHerta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill021",
"NormalizedTime": 0.004545,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_skill02_cast_theherta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill021",
"NormalizedTime": 0.016667,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill21_TheHerta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill02toSkill01",
"NormalizedTime": 0.011667,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill02toSkill01_TheHerta",
"StopOnAnimStateExit": "Skill02toSkill01"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill03",
"NormalizedTime": 0.002083,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_ultra_skill_cast_theherta"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill03",
"NormalizedTime": 0.008333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill03_TheHerta",
"EmitterType": "LocalPlayer"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Stagger_Recover",
"NormalizedTime": 0.013333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_common_stagger_recover"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Stun_Recover",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_common_stagger_recover"
}
],
"ForceTrigger": true
}
],
"AnimatorStateGroupEvents": []
}