Files
turnbasedgamedata/Config/ConfigAnimEvents/Avatar/Audio/Avatar_Fugue_00_Audio_AnimEvent.json
2025-02-24 07:50:34 -03:00

231 lines
5.6 KiB
JSON

{
"AnimatorStateEvents": [
{
"AnimatorStateName": "Die",
"NormalizedTime": 0.008333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Die",
"NormalizedTime": 0.015,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Die_Fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 0.008333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Die_Fugue",
"StopOnAnimStateExit": "Die_Hit"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Die_Hit",
"NormalizedTime": 0.02,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 0.005,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Die_Fugue",
"StopOnAnimStateExit": "Die_Limbo"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Die_Limbo",
"NormalizedTime": 0.025,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_die_fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Hit_H",
"NormalizedTime": 0.003333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_hit_heavy_fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill01",
"NormalizedTime": 0.003333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_atk_cast_fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill01",
"NormalizedTime": 0.006667,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill01_Fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill01_Ready",
"NormalizedTime": 0.01,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill01_Ready_Fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill01toSkill02",
"NormalizedTime": 0.005,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill01toSkill02_Fugue",
"StopOnAnimStateExit": "Skill01toSkill02"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 0.001667,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_skill_cast_fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill02",
"NormalizedTime": 0.003333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill02_Fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill02toSkill01",
"NormalizedTime": 0.005,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill02toSkill01_Fugue",
"StopOnAnimStateExit": "Skill02toSkill01"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill03",
"NormalizedTime": 0.003333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_ultra_skill_cast_fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill03",
"NormalizedTime": 0.015,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill03_Fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill11",
"NormalizedTime": 0.003333,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_vo_avatar_atk02_cast_fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill11",
"NormalizedTime": 0.02,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill11_Fugue"
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Skill11_Ready",
"NormalizedTime": 0.006667,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_Skill11_Ready_Fugue",
"StopOnAnimStateExit": "Skill11_Ready",
"StopTransitionDuration": 1
}
],
"ForceTrigger": true
},
{
"AnimatorStateName": "Stagger_Recover",
"NormalizedTime": 0.005,
"EventList": [
{
"$type": "RPG.GameCore.TriggerSoundInAnim",
"SoundName": "Ev_sfx_avatar_common_stagger_recover"
}
],
"ForceTrigger": true
}
],
"AnimatorStateGroupEvents": []
}