Files
turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_8022031.json
2025-08-14 09:43:09 +02:00

49 lines
1.8 KiB
JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_02/Eff_Monster_SW_Minion01_02_Attack_End.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_02/Eff_Monster_SW_Minion01_02_Attack_Hit_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_02/Eff_Monster_SW_Minion01_02_Attack_Hit_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_02/Eff_Monster_SW_Minion01_02_Attack_Hit_03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_02/Eff_Monster_SW_Minion01_02_Attack_Hit_04.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_02/Eff_Monster_SW_Minion01_02_Attack_Start.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_02/Eff_Monster_SW_Minion01_02_Idle_StandBy.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": []
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_02/Eff_Monster_SW_Minion01_02_PassiveSkill01_Body_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_02/Eff_Monster_SW_Minion01_02_PassiveSkill01_Body_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_02/Eff_Monster_SW_Minion01_02_PassiveSkill01_Body_03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_02/Eff_Monster_SW_Minion01_02_PassiveSkill01_Hit.prefab"
]
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": []
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": []
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
}
}
}