Files
turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_8022021.json
2025-08-14 09:43:09 +02:00

82 lines
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JSON

{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Idle_StandBy.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": []
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_PassiveSkill01_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_PassiveSkill01_Body_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_PassiveSkill01_Body_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_PassiveSkill01_Body_03.prefab"
]
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill01_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Attack_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Attack_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Attack_03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Boom.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Floor.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill05_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill05_Body_Loop.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": []
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
},
"Skill01": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill05_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill05_Body_Loop.prefab"
]
},
"Skill02": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Attack_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Attack_03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Floor.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Boom.prefab"
]
},
"Skill03": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Attack_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Attack_03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Floor.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_SW_Minion01_01/Eff_Monster_SW_Minion01_01_Skill02_Boom.prefab"
]
}
}
}