Files
turnbasedgamedata/Config/AssetPreload/MonsterEffect/MonsterEffect_8013013.json
2025-08-14 09:43:09 +02:00

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{
"$type": "RPG.GameCore.MonsterPreloadConfig",
"EffectAssetList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Appear.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Appear_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_WeaponBowA_Appear.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_WeaponBowA_End.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Monster_AML_Elite01_00_Timeline.prefab"
],
"EffectInstanceMap": {
"MazeAttack": {
"EffectTypes": [
"MazeAttack"
],
"EffectInstanceList": []
},
"Passive": {
"EffectTypes": [
"Passive"
],
"EffectInstanceList": []
},
"Skill": {
"EffectTypes": [
"Skill"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill04_Ready_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill05_Hit_Camera.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill01_01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill01_01_Wrist_R.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_Appear.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_Appear_02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_Smoke_1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_Smoke_2.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill03_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill03_01_Body.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill03_01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill03_Smoke_1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill03_Smoke_2.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill04_Arrow_Appear.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill04_Arrow_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill04_Head.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill04_Head_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill04_WeaponStart.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill05_Arrow.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill05_Arrow_Fire.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill05_Fire02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill05_Fire_WeaponArrow_JNT.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill05_Hit.prefab"
]
},
"Die": {
"EffectTypes": [
"Die"
],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Common_Die.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Die_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Die_02.prefab"
]
},
"Common": {
"EffectTypes": [
"Common"
],
"EffectInstanceList": []
},
"Skill01": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill01_01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill01_01_Wrist_R.prefab"
]
},
"Skill02": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_Smoke_2.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_03.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_Appear.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill02_02.prefab"
]
},
"Skill03": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill03_01_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill03_Smoke_1.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill03_01.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill03_Smoke_2.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill03_01_Body.prefab"
]
},
"Skill04": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill04_Ready_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill04_Head_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill04_Arrow_Loop.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill04_Head.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill04_Arrow_Appear.prefab"
]
},
"Skill05": {
"EffectTypes": [],
"EffectInstanceList": [
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill05_Hit_Camera.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill05_Arrow.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill05_Hit.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill05_Fire_WeaponArrow_JNT.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill05_Fire02.prefab",
"Effects/Eff_Prefab/Eff_Monster/Eff_AML_Elite01_00/Eff_Monster_AML_Elite01_00_Skill05_Arrow_Fire.prefab"
]
}
}
}