mirror of
https://gitlab.com/Dimbreath/turnbasedgamedata.git
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68 lines
2.9 KiB
JSON
68 lines
2.9 KiB
JSON
{
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"$type": "RPG.GameCore.MonsterPreloadConfig",
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"EffectInstanceMap": {
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"MazeAttack": {
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"EffectTypes": [
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"MazeAttack"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_MazeAttack_Start01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_MazeAttack_Hit01.prefab"
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]
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},
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"Passive": {
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"EffectTypes": [
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"Passive"
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],
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"EffectInstanceList": []
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},
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"Skill": {
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"EffectTypes": [
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"Skill"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Start01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Start02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Hit_01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Weapon.prefab"
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]
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},
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"Die": {
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"EffectTypes": [
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"Die"
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],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_Art_W1_Soldier01_04_DieFly.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Buff_01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Buff_02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Die.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_MazeStandBy.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_MazeStandBy01.prefab"
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]
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},
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"Common": {
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"EffectTypes": [
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"Common"
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],
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"EffectInstanceList": []
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},
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"Skill01": {
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"EffectTypes": [],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Start01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Start02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Hit_01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Weapon.prefab"
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]
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},
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"Skill02": {
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"EffectTypes": [],
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"EffectInstanceList": [
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Start01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Start02.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Hit_01.prefab",
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"Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_04/Eff_Monster_W1_Soldier01_04_Skill01_Weapon.prefab"
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]
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}
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}
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} |